Session 136 Prep: Difference between revisions
Adventurer (talk | contribs) m Text replacement - "Kaelen the Cold-Hearted" to "Janein the Cold-Hearted" |
Adventurer (talk | contribs) m Text replacement - "Kaelen's Brigand Fort" to "Janein's" |
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| previous_session = Echoes of the Fallen Giant | | previous_session = Echoes of the Fallen Giant | ||
| location = A fortified brigand camp in the Frozen Wastes | | location = A fortified brigand camp in the Frozen Wastes | ||
| scene_overview = Exhausted and wounded after a harrowing battle, the party stumbles upon [[ | | scene_overview = Exhausted and wounded after a harrowing battle, the party stumbles upon [[Janein's]]—their only hope for shelter from the brutal cold. They must navigate a dangerous social encounter with the fort's inhabitants and their leader while a mysterious pursuer is still on their trail. | ||
| setting_details = A makeshift fortress built from salvaged lumber and reinforced with ice and snow. The fort is rough, populated by gruff and suspicious brigands, but it offers a temporary escape from the brutal cold and the pursuing scout. | | setting_details = A makeshift fortress built from salvaged lumber and reinforced with ice and snow. The fort is rough, populated by gruff and suspicious brigands, but it offers a temporary escape from the brutal cold and the pursuing scout. | ||
| key_npcs = The Brigand Leader (cunning and ruthless, but pragmatic). The pursuing scout (observing the fort from a distance, deciding whether to attack or wait). A captive in the brigand fort who may hold a clue about Lexana. | | key_npcs = The Brigand Leader (cunning and ruthless, but pragmatic). The pursuing scout (observing the fort from a distance, deciding whether to attack or wait). A captive in the brigand fort who may hold a clue about Lexana. |
Latest revision as of 00:35, 24 August 2025
The Setting and Scene[edit source]
Title:
The Brigand's Respite
Location:
A fortified brigand camp in the Frozen Wastes
Recapping the Tale[edit source]
Previous Session
Echoes of the Fallen Giant
Scene Overview
Exhausted and wounded after a harrowing battle, the party stumbles upon Janein's—their only hope for shelter from the brutal cold. They must navigate a dangerous social encounter with the fort's inhabitants and their leader while a mysterious pursuer is still on their trail.
Setting Details
A makeshift fortress built from salvaged lumber and reinforced with ice and snow. The fort is rough, populated by gruff and suspicious brigands, but it offers a temporary escape from the brutal cold and the pursuing scout.
Notable Personages[edit source]
Key NPCs
Caravan GuardMedium humanoid, Lawful Neutral Armor Class 10 STR 14 (2) DEX 12 (1) CON 13 (1) INT 10 (0) WIS 11 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. |
[[Category:Echos of Lyhnn]]
Brigand EnforcerMedium humanoid, Lawful Evil Armor Class 10 STR 16 (3) DEX 13 (1) CON 14 (2) INT 10 (0) WIS 11 (0) CHA 12 (1) Saving Throws —
Actions[edit source]--- Additional InfoAppearance A disciplined-looking fighter wearing chain mail and carrying a sturdy shield. They are more composed than the thugs, and their gear is well-maintained, suggesting a sense of order. |
[[Category:Echos of Lyhnn]]
Brigand ThugMedium humanoid, Chaotic Evil Armor Class 10 STR 15 (2) DEX 11 (0) CON 14 (2) INT 10 (0) WIS 10 (0) CHA 11 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance A scruffy and unkempt brigand in worn leather armor, with a haggard expression. Their gear is mismatched and poorly maintained, a reflection of their desperate existence. |
Brigand VeteranMedium humanoid, Neutral Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience. |
|
Frost Barbarian ScoutMedium humanoid, Chaotic Neutral Armor Class 10 STR 15 (2) DEX 14 (2) CON 14 (2) INT 9 (-1) WIS 11 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Lean and hardy human with wind-chapped skin and piercing blue eyes. Wears practical furs and carries a bow and spear. Tribal tattoos adorn his arms and face. |
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[[Category:Echos of Lyhnn]]
Gorak the BruteMedium humanoid, Chaotic Evil Armor Class 10 STR 20 (5) DEX 12 (1) CON 20 (5) INT 8 (-1) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance A massive, hulking figure with a barrel chest and arms like tree trunks. Gorak's face is a mess of old scars, and his thick, matted hair is often dusted with snow. He is an imposing sight, wearing a rusty suit of chain mail that barely contains his raw strength. |
The Player's Path[edit source]
Player Goals
Convince the brigands to allow them to rest and recover. Find a new lead on Lexana's whereabouts. Survive the night without being robbed or betrayed.
The Adventure Unfolds[edit source]
Adventure Hooks
The party's dire state makes the brigand fort a desperate, yet necessary, option. A captive in the fort knows about Lexana and can provide a new lead in exchange for their freedom.
Key Events
A tense negotiation with the brigand leader for sanctuary. A stealth mission to find and speak with a captive. A potential ambush by the pursuing scout, forcing the party and brigands into an uneasy alliance.
Planned Events
The party will need to use their social skills to avoid conflict. A difficult moral choice may arise regarding a captive. The pursuer's arrival will change the dynamic of the fort.
Perils and Rewards[edit source]
Challenges
The brigands are a dangerous and unpredictable force. The party's exhaustion makes a fight very risky. The pursuer's presence creates a constant sense of dread.
Clues and Info
A captive has a locket or a coded journal that belonged to Lexana. The brigand leader reveals that they have been hired to look for someone fitting Lexana's description.
Treasure and Rewards
Access to supplies and shelter. Information from a captive. The chance to form a temporary, uneasy alliance with the brigands.
Interludes and Shadows[edit source]
Interludes
A brief, tense negotiation with the brigand leader in a rough-hewn common room. A quiet moment where the party can discuss their next move and their feelings about relying on brigands.
Potential Conflicts
The brigands may attempt to rob the party or betray them to their pursuer for a higher price. The party may need to fight both the brigands and the scout if negotiations fail.
DM's Guidance[edit source]
Notes and Reminders
Emphasize the moral ambiguity of relying on a group of brigands. Use the fort's rough atmosphere to build tension. The scout is a patient hunter and will wait for the right moment to strike.
Random Encounters
A drunken brawl breaks out among the brigands. A snowstorm rages outside, making escape or pursuit more difficult.
The Larger World[edit source]
Story Arcs and Themes
The moral gray areas of survival, finding allies in unexpected places, and the cost of desperation.
Mythic Elements
The terrifying efficiency of the pursuing scout. The whispers of the Ice Devil's summoning magic may be heard within the fort, hinting at a larger conspiracy.
The Next Chapter[edit source]
Cliffhanger
Just as the party begins to feel safe, the fort's lookout screams. The pursuing scout has arrived, but he is not alone. A larger force, sent to eliminate all witnesses, is closing in.<