Jump to content

Template:Monster Statblock: Difference between revisions

From greyhawk
mNo edit summary
mNo edit summary
Line 61: Line 61:
{{#if:{{{monster_name|}}}|== {{{monster_name}}} ==|== New Creature ==}}
{{#if:{{{monster_name|}}}|== {{{monster_name}}} ==|== New Creature ==}}
<small>''{{{size|Medium}}} {{{type|humanoid}}}, {{{alignment|Any alignment}}}''</small>
<small>''{{{size|Medium}}} {{{type|humanoid}}}, {{{alignment|Any alignment}}}''</small>
----
<hr style="border-top: 1px solid #000; margin: 5px 0;">
 
'''Armor Class''' {{{ac|10}}}<br>
'''Armor Class''' {{{ac|10}}}<br>
'''Hit Points''' {{{hp|10}}} ({{{hit_dice|2d8}}})<br>
'''Hit Points''' {{{hp|10}}} ({{{hit_dice|2d8}}})<br>
'''Speed''' {{{speed|30 ft.}}}<br>
'''Speed''' {{{speed|30 ft.}}}<br>
----
<hr style="border-top: 1px solid #000; margin: 5px 0;">
 
{| class="wikitable" style="width: 100%; text-align: center; font-size: 1em; margin: 0; padding: 0; border: none;"
{| class="wikitable" style="width: 100%; text-align: center; font-size: 1em; margin: 0; padding: 0; border: none;"
|- style="font-weight: bold; border-bottom: 2px solid #000;"
|- style="font-weight: bold; border-bottom: 2px solid #000;"
! STR !! DEX !! CON !! INT !! WIS !! CHA
! STR !! DEX !! CON !! INT !! WIS !! CHA
|- style="border: none;"
|- style="border: none;"
| {{{str|10}}} ({{#expr:floor(({{{str|10}}}-10)/2)}})  
| {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}})
| {{{dex|10}}} ({{#expr:floor(({{{dex|10}}}-10)/2)}})  
| {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}})
| {{{con|10}}} ({{#expr:floor(({{{con|10}}}-10)/2)}})  
| {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}})
| {{{int|10}}} ({{#expr:floor(({{{int|10}}}-10)/2)}})  
| {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}})
| {{{wis|10}}} ({{#expr:floor(({{{wis|10}}}-10)/2)}})  
| {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}})
| {{{cha|10}}} ({{#expr:floor(({{{cha|10}}}-10)/2)}})
| {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})
|}
|}
----
<hr style="border-top: 1px solid #000; margin: 5px 0;">
 
{{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}}
{{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}}
{{#if:{{{skills|}}}|'''Skills''' {{{skills}}}<br>}}
{{#if:{{{skills|}}}|'''Skills''' {{{skills}}}<br>}}
Line 87: Line 90:
'''Languages''' {{{languages|Common}}}<br>
'''Languages''' {{{languages|Common}}}<br>
'''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br>
'''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br>
----
<hr style="border-top: 1px solid #000; margin: 5px 0;">
 
{{{traits|}}}
{{{traits|}}}
{{#if:{{{traits|}}}|----}}
{{#if:{{{traits|}}}|<hr style="border-top: 1px solid #000; margin: 5px 0;">}}
=== Actions ===
=== Actions ===
{{{actions|}}}
{{{actions|}}}

Revision as of 01:16, 13 October 2025

This template is used by all NPC's to document their stats. You can paste the output directly into Foundry VTT to create the Actor.

How to Use

To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.

{{Monster Statblock
|monster_name = 
|size = 
|type = 
|alignment = 
|ac = 
|hp = 
|hit_dice = 
|speed = 
|str = 
|dex = 
|con = 
|int = 
|wis = 
|cha = 
|saving_throws = 
|skills = 
|damage_vulnerabilities = 
|damage_resistances = 
|damage_immunities = 
|condition_immunities = 
|senses = 
|languages = 
|cr = 
|xp = 
|traits = 
|actions = 
|reactions = 
|legendary_actions = 
|roleplaying_notes = 
|image = 
|campaign = 
|appearance =
|voice_mannerisms = 
|bond =
|ideal = 
|flaw = 
|info = 
|equipment = 
}}




New Creature

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 10 (0) 10 (0) 10 (0) 10 (0) 10 (0)




Senses passive Perception 10
Languages Common
Challenge 0 (10 XP)



Actions