Sir Keldic
Sir KeldicMedium Humanoid (Oredian), Lawful GoodArmor Class 18 (Plate Armor) (natural armor)
Saving Throws Str +8, Con +8, Wis +7, Cha +8 Senses Passive Perception 13 **Second Nature of Justice.** Sir Keldic has advantage on Wisdom (Insight) checks made to determine if a creature is engaged in criminal activity or deception. **Battle Commander.** Allies within 30 feet of Sir Keldic who can hear him have advantage on saving throws against being frightened. **Vigilant Stance.** When Sir Keldic takes the Attack action, he can forgo one attack to grant a nearby ally within 30 feet advantage on their next attack roll or a bonus to their AC equal to his Charisma modifier (+4) until the start of his next turn. Actions
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Roleplaying NotesSir Keldic is a fine specimen of the once noble Oredian stock. Driven by an unyielding sense of law, order, and goodness, he rarely compromises his moral code. Despite the weariness of war, he maintained a charismatic and commanding presence. Additional InfoAppearance A stately man wearing well-maintained plate armor, bearing the crest of his fallen Barony. His face is etched with the lines of stress and decade of war. They generally co-existed peacefully enough: Keldic would run the guild out when they grew too bold with their thieving, and they would make trade difficult in return by paying brigands to attack wool convoys. Neither side could gain a military advantage for long. Eventually, the guild simply took over more of the legitimate wool markets and charged higher prices to make up for their illicit losses, setting a precedent of conflict for Keldic's rule. The real trouble started when Keldic inadvertently intervened between a half-orc assassin and his mark—a minor knight who failed to pay off gambling debts to Gastiona Lod of Spinecastle. While riding through his barony, Keldic killed the assassin on the spot, stripped the knight of his title, and discovered the trail led to the fighting slave pits of Spinecastle, run by local Ripper Clans (who were also used by the thieves' guild as paid muscle). Keldic immediately went after the Hobgoblins with a vengeance. A decade of warfare ensued. The de-spurred knight's family refused to render aid, and some say they even helped the Rippers by allowing them passage through their lands in exchange for not sacking their serfs' hamlets. The Rippers ultimately succeeded in laying waste to the Barony, killing off Keldic's entire family by capturing them one by one and sending them to die in the very pits Keldic was trying to shut down. Keldic was recuperating with his wife and youngest daughter in his manor at Wanborne when Trozigs raiders attacked. He and his wife were killed, their bodies put on display, while his daughter Sophia was reportedly either sent back to the Rippers' castle or perhaps north to Spinecastle. |
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