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Session 045 Harford and the Red Company

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Session Details

Session Date: 04 May 2025
Game Date: 01 Fireseek CY 627

Session Summary

Synopsis

This Session

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Party Treasure

Tasks or Quests

List of tasks or quests undertaken.

Rumors or Intelligence Gained

Apparently nothing noteworthy this session...

NPC's of Note

--- title: "45th Session - Harford and the Red Company" aliases: "45th Session - Harford and the Red Company" foundryId: journal-ym7vuAC5CETiIW02.JournalEntryPage.wBu3YQw6C0Lw1I06 ---

17 December 2021

Day 10

Synopsis: In Harford money still buys a good meade, meal, and a room

The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord Velor's story and how he strives to enter Azal'Lans tower. Due to the troubled state of lake Sorgens waters he refused to take them across until tomorrow. Rather than wait the party decides to then take the north road towards Harford village and decide from there how to best reach Azal'Lan's tower. They depart well fed with a crock of fish stew.

Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with Erferil, the half-elf captain of the "Red Cloak" mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and Horin watch over the party ready to attack if needed.

After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the Knurl area of Bone March. Witha  war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move.

Party Experience:

2210 Storyline - uncovering more of Velors back-story, successfully engaging with the "Red Cloak" company.

Individual Experience Bonus:

Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll.

Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character.

Treasure:

Major NPC's:

Kaarl - Tavern keeper

Erferil - Half-Elf captain of the "Red Company"

Tasks:

Rumors:

A group of Dwarves live in caves of the wailing winds.

Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.

Velor's forces dont venture south into the Adri Forrest 

The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night