**Incorporeal Movement.** The spirit can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. **Vengeful Spirit.** If the Spirit dies, it returns to an incorporeal state after 24 hours. **Frost Aura.** Any creature that starts its turn within 5 feet of the Chieftain's Spirit takes 2 (1d4) cold damage.
Actions
Spectral Greataxe.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. **Chilling Wail (Recharge 5-6).** The spirit lets out a mournful, frigid wail. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) cold damage and be **Frightened** for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Roleplaying Notes
A spectral guide to Aldran, the Chieftain's spirit remains tied to the material plane by his fierce sense of clan duty and his lingering affection for his nephew. He appears as a translucent, spectral figure, always carrying the weight of his past life and battles. A hint of bloodlust lingers in his tone when recalling battles.
Aldran's Dead Uncle's Advice (1d10)**
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Additional Info
Appearance A towering figure with a thick, frost-rimed beard and piercing blue eyes. Wears furs and the scars of many battles. Now appears as a translucent, spectral figure. Voice/Mannerisms Speaks with a booming, authoritative voice, softened by affection for Aldran. Often gestures with a spectral hand, as if holding an axe. Bond Aldran and the Frost Barbarian clan. Ideal Clan and Honor Flaw Prone to bloodlust in battle, sometimes clouding his judgment. Info The Chieftain's spirit provides guidance and aid to his nephew, Aldran, though his help is often spectral and terrifying. He remains a powerful guardian of his clan's traditions. Equipment Spectral Greataxe, Clan Totem (Incorporeal).