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Vokarg

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Lieutenant Vokarg

Medium Humanoid (Hobgoblin), Chaotic Evil


Armor Class 17 (Steel Breastplate) (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (0) 14 (+2)

Saving Throws Str +5, Con +4
Skills Athletics +5, Intimidation +4, Survival +2
Damage Vulnerabilities
Damage Resistances
Damage Immunities

Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 4 (1100 XP)



**Martial Advantage.** Once per turn, Vokarg can deal an extra 7 (2d6) damage to a creature he hits with a weapon attack if that creature is within 5 feet of an ally of Vokarg that isn't incapacitated. **Commanding Presence.** Allies within 30 feet of Vokarg who can hear him can add +1 to their attack rolls. **Oredian Armor.** Vokarg's breastplate is adorned with etchings of 1st-century old Oredian design, which he wears as a symbol of defiance.

Actions

    • Multiattack.** Vokarg makes two attacks with his Greataxe.
  • **Greataxe.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Reactions

    • Stand Firm.** Vokarg can use his reaction when an ally within 5 feet is hit by a melee attack. Vokarg grants that ally 1d4 temporary hit points.

Roleplaying Notes

Vokarg is ruthless and territorial, leading his company, the "Green Claws," in operations with Karul to terrorize the local region. He is a hands-on leader who uses brute force and intimidation.


Additional Info

Appearance Tall, orange skin with deep blue tattoos covering the visible portions of his body. His hair is shorn close to his scalp except for a knot on the left side secured with carved bones. He wears a steel breastplate adorned with etchings (1st century old Oredian) and deep red clothing.
Voice/Mannerisms Loud, aggressive, and direct. His movements are sharp and practiced, reflecting military training.
Bond His loyalty to the Ripper clan's agenda and his working relationship with Karul.
Ideal Dominance. Fear and superior force are the only true laws of the land.
Flaw Underestimates non-hobgoblin forces, believing their fighting spirit is always superior.
Info Leads the "Green Claws," a company (40 Hobgoblins + one hill giant) of the Ripper clan who works with Karul to terrorize the local region.
Equipment Steel Breastplate, Greataxe, Chain mail (carried but not worn, as he wears the breastplate).

Creature Image
Lieutenant Vokarg