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Warforged Infiltrator

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Warforged Infiltrator

Medium Construct, Typically Lawful Evil or Neutral Evil


Armor Class 16 (composite plating, natural armor) (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (0) 18 (+4) 14 (+2) 13 (+1) 11 (0) 10 (0)

Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +3, Stealth +10
Damage Vulnerabilities
Damage Resistances
Damage Immunities poison
Condition Immunities charmed, disease, exhaustion, frightened, poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, one other language
Challenge 8 (3,900 XP)



**Integrated Camouflage.** The Warforged Infiltrator has advantage on Dexterity (Stealth) checks while in dim light or darkness.
    • Assassinate.** During its first turn, the Warforged Infiltrator has advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit the infiltrator scores against a surprised creature is a critical hit.
    • Evasion.** If the Warforged Infiltrator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
    • Sneak Attack (1/Turn).** The Warforged Infiltrator deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the infiltrator that isn't incapacitated and the infiltrator doesn't have disadvantage on the attack roll.

Actions

    • Multiattack.** The Warforged Infiltrator makes two integrated blade attacks.
  • **Integrated Blade.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 24 (7d6) poison damage. On a successful save, the target takes half as much damage.
  • **Hand Crossbow.** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Legendary Actions

Roleplaying Notes

This warforged is a dedicated assassin, programmed for stealth and deadly efficiency. It prioritizes eliminating high-value targets quickly and quietly, relying on surprise and poison to minimize resistance. It is emotionless and single-minded in its tasks.


Additional Info

Appearance Built from dark, non-reflective metal plates designed to absorb light, giving it a sleek, angular profile. Its joints are silent, and its movements are unnervingly smooth.
Voice/Mannerisms Speaks only when necessary, in a flat, synthesized monotone. It never wastes movement.
Bond Fealty to its creator or programming directive.
Ideal Efficiency. The mission is all that matters.
Flaw Adherence to its programming makes it predictable when facing unforeseen circumstances.
Info A specialized warforged unit built specifically for infiltration and assassination, often serving military commanders or powerful spy networks.
Equipment Integrated poison reservoir, hand crossbow (integrated), specialized camouflage plating.

Creature Image
Warforged Infiltrator