Party Experience
Session 107 The Sea Hags treasure | ||
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MILESTONE XP | ||
145 Discovering the wreck of the Wanderlust and surviving the Sea Hag encounter | ||
NAME | XP | NOTES |
Aldran Stormheart | 15 | Comic relief, good combat while fighting the sea hag |
Balmaris Dullostii | 25 | Obliterating the crab in one shot |
Durmen Tredan | 15 | Comic relief, good combat while exploring the Wanderlust |
Poison Egon | 15 | Comic relief, good combat while fighting the crabs |
Session 106 Boating is for sailors | ||
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MILESTONE XP | ||
150 Recovering and repairing the boat | ||
NAME | XP | NOTES |
Aldran Stormheart | 177 | Playing in character, making it to the boat, shark wrestling, sahuagin battle, tea bag CPR technique |
Balmaris Dullostii | 135 | Saving Egons life |
Durmen Tredan | 150 | Making it to the boat, sahuagin battle |
Nail | 123 | Excellent banter and playing in character (enjoying breakfast) |
Poison Egon | 145 | Creative use of a "druidic spell" excuse to keep Nail from exacting revenge on Egon for stabbing him, dramatic death |
Session 105 Crime doesn't pay | ||
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MILESTONE XP | ||
237 Surviving the tribunal and the subsequent shipwreck | ||
NAME | XP | NOTES |
Aldran Stormheart | 75 | Playing in character |
Balmaris Dullostii | ||
Durmen Tredan | ||
Nail | ||
Poison Egon |
Session 099 Blown away | ||
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MILESTONE XP | ||
3100 Avoiding death by dragon | ||
NAME | XP | NOTES |
Faerel | 200 | Av. |
Gallandin | 350 | Managing to learn the operation of the airship, critical hit on the dragon & highlord. |
Horin | 300 | Returning flamestrike for flamestrike and critically hitting the dragon highlord |
Lanalor | ||
Mourn | 200 | |
Ragnum | 400 | Pulling a verbal rabbit out of the hat and convincing the dragon not to kill them off. |
Session 098 Things are looking up | ||
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MILESTONE XP | ||
1800 Meeting Eleanor and finding the airship | ||
NAME | XP | NOTES |
Faerel | 150 | Good use of limited time scrounging for items needed to repair his bow. |
Gallandin | 200 | Figuring out to repair the airship while battling growing exhaustion and increasing difficulty after repeated failures |
Horin | 150 | Cleaning up Rimweck's mess and dealing with Eleanor |
Lanalor | 150 | Gaining insights from the old man at the coach house, detecting the glyphs over the windows and saving the party from significant injury had they gone that route |
Mourn | 175 | Discovering something amiss the creature in the lake and oddities about the Owlbear rug/living room |
Ragnum | 200 | Excellent use of persuasion to convince Eleanor of the nobility and justness of the parties actions against the Baron. |
Session 097 We shoulda formed a square... | ||
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MILESTONE XP | ||
3107 Surviving the Red Company heavy brigade assault, learning of a potential schism between the Red Company, Rippers, and Baron | ||
NAME | XP | NOTES |
Faerel | 375 | Excellent snapshot pinning the knight to the tree and playing in character even to the detriment of the party/himself. |
Gallandin | 200 | Lucky use of dragon breath to save himself from the knights |
Lanalor | 600 | Individual heroism, saving Ragnum and restoring him to health while riding up to him and avoiding the surrounding calvary |
Mourn | 100 | Epic fail with the conjure barrage spell improved party morale! |
Ragnum | 100 | Epic fail with critical fumble and somehow not dying or being maimed. |
Session 096 The last charge of the heavy brigade | ||
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MILESTONE XP | ||
1370 Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards Grenvik. | ||
NAME | XP | NOTES |
Gallandin | 1100 | Creative use of a hidden elemental to disrupt the charge, casting an "angry" fireball |
Horin | 700 | Flamestrike against the calvary |
Lanalor | 400 | Calvary melee |
Ragnum | 400 | Calvary melee |
Session 095 The army leaves for Grenvik | ||
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MILESTONE XP | ||
1575 Prepping the army for its long awaited advance on Oleg Keep | ||
NAME | XP | NOTES |
Gallandin | 300 | Taking lead on establishing the defense of the town |
Horin | 450 | Attempting to purify the well, feeding the town, dealing with Alain |
Lanalor | 300 | Playing in character, scouting and finding the elven rangers |
Mourn | 375 | Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character |
Ragnum | 500 | Defeating the undead hill giants, saving Rimweck and escaping the mines |
Session 094 Back in the saddle again **Milestone** 3000XP Escaping the undead army, avoiding the effects of Whisper Mill, and returning to Wanborne without losing any more civilians to rally the long awaited reinforcements from Knurl. NAME XP NOTES Gallandin 600 Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered. Horin 450 Successfully navigating through the brush and hills with a wagon full of terrified civilians Lanalor 450 Good scouting and woodland lore skills Ragnum 770 Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and avoiding being killed in the process.
Session 093 Velor and his gifts keep on giving **Milestone** 2155XP Avoiding combat with Lord Velor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Velors army. NAME XP NOTES Lanalor 275 Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan Horin 350 Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin Mourn 300 Excellent archery, keen perception, looking after the party interests, door repairs (crit) Ragnum 375 Retaining his composure around Velor/avoiding combat, earning back one of the champions artifacts, good support to Horin.
Session 092 Breaking, entering, and nearly dying **Milestone** 840XP Discovering and recovering Adious and Margarete's stash of items, surviving the traps, making a noble stand in the tower. 2200XP Combat with the three demons NAME XP NOTES Galinndan 200 Creative use of a lightening bolt to clear a room of poison gas Horin 420 Holding the demon at bay Lanalor 500 A poor excuse for a thief but still getting away with the goods Mourn 2 Spotting the dragon moving ahead of (fleeing?) the oncoming storm Ragnum 250 Saving Lanalor from being poisoned
Session 091 The return of the Bexley garrison **Milestone** 2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory. NAME XP NOTES Galinndan 575 Doing his best to appease Margarete, awakening the kids, well placed fireball Horin 420 Putting the children's interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight Lanalor 500 Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time Mourn 490 Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds Ragnum 475 Organizing plan to defend the town, getting some insight about Adious/Margerete's nature, trying to parlay with the noble before attacking first
Session 090 The boys are back in Bexley Milestone 2300XP Killing the envoy (Sardume), and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to Bexley. Discovering that some in Bexley are working with the Red Company slavers.
Individual Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete. Horin 250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery. Mourn 275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.
Session 87 Milestone 1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.
Individual Experience Bonuses NAME XP NOTES Gallandrin 350 Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic Horin Lanalor Mourn 700 Taking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill Ragnum Treasure: See party sheet
Treasure: See party sheet