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Session 128 Prep

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Revision as of 21:22, 17 March 2025 by DM (talk | contribs) (DM moved page Session Prep 128 Belport to Session 128 Prep without leaving a redirect)


Previously...

The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. Session 128 The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen Voxhall to retrieve the book. They were then magically trapped in a room by Turgen Voxhall. Session 129

Interludes

Flashback: Lexana's Ambush

  • A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark.

Planned Events

Escape the Room

  • The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room.
  • Puzzles may include:
  • Deciphering a magical lock using knowledge gained from the Obsidian Flask.
  • Overcoming illusions that reflect the party's fears or desires.
  • Solving a riddle related to the history of the runestone gates.

Investigate Lexana's Disappearance

  • After escaping, the party investigates Lexana Brightshore's disappearance.

They may:

  • Visit her known associates or contacts in Belport.
  • Search her last known location (e.g., her room at the Obsidian Flask).
  • Gather information from the Thieves' Guild or other underworld contacts.
  • Investigate rumors regarding the upcoming auction at the Obsidian Flask.

Meet Exter

  • The party seeks out Exter, the gnome offering the 1500 GP reward.
  • They may:
  • Interrogate Exter about the spellbook and its importance.
  • Negotiate terms for the reward.
  • Gather information about the auction at the Obsidian Flask.

Cliffhanger

The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia.

Random Encounters

Regional Random Encounters Table Link

  • Possible encounters:
   * Thieves' Guild members attempting to intercept the party.
   * City watch patrols investigating suspicious activity.
   * Street urchins with information or rumors.
   * Members of the mercenary army patrolling the city.

Key NPC's


New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:



New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:



New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:



New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:



New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment: