Merchant of Lhynn caravan guard
- Session 132 Prep (transclusion) (← links | edit)
- Session 136 Prep (transclusion) (← links | edit)
New Monster
Medium humanoid, Lawful Neutral
Armor Class 10
Hit Points 10
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)
Saving Throws —
Skills Perception +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities None
Condition Immunities
Senses Passive Perception 12
Languages Common
Challenge 0 (10)
Actions
Legendary Actions
Reactions
Roleplaying Notes
Campaign: Corsairs
Appearance: Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid.
Voice/Mannerisms: Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation.
Bond: His employment with the Merchant Guild of Lynn.
Ideal: Duty. Believes in following orders, even if he doesn't understand the reasons.
Flaw: Easily distracted and lacks initiative. Can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders.
Info: One of the guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment.
Equipment: Chain shirt, shield, spear, belt pouch with a few silver pieces.