Session 096 Prep
<templatestyles src="Template:Module/Style.css"/>
Previously...
- Ragnum fights his way out of the Purple Worm Mine and rejoins the party on the road to Wanborne.
- The party learns of the impending assault on the village of Grenvik and Oleg Keep. They debate whether or not to aid Baron or let Velors army and possibly take out the Baron for them.
- Stirkirk thinks he's late for battle and rallies the troops early, then heads north towards Oleg Keep.
- PC's meet up with the Elven rangers on the road
Session 95 - The army leaves for Grenvik
Interludes
Use these when the packing slows down and you need to shake things up.
Bog Trolls and hags
If the PC's venture into Grenvik Bog looking for the undead army they will likely be attacked by 4-8 trolls. They won't venture more than a bowshot or two out of the bog. They will stalk the party and attempt to grapple/drag them deeper into the bog by grabbing a leg or arm and running into the muddy water. Athletics check to keep their head above water. Each failure results in 4-16 points of damage and they gain one level of exhaustion. The hag lives in the center of the bog and will appear first as a young girl who feigns being abducted by hiding in the tall rushes. She will attack the weakest member of the party first, and prefer to eliminate any spell casters if she can. She can all upon the trolls who will arrive in 1-6 rounds.
Planned Events
Elven rangers meet the PC's on the Wanborne road
- They were keeping an eye on the road to Oleg Keep when they were attacked by a group of Hobgoblins. The lost one member in the fight. The undead attacked both groups. The hobgoblins fell back towards Oleg Keep, while the elves headed south towards Wanborne.
- The undead seemed to be gathering near Grenvik Bog which is south east of Oleg Keep
- They notice the undead seem to be intelligently lead (undead lord)
Cliffhanger
Always end before the PC's expect it, give them something to look forward to next time.
Random Encounters
Area around Grenvik
Link to the regional or area random encounter table
Key NPC's
Name
Appearance
- Abilites (for major NPC's)
- Talents (for major NPC's)
Voice/Mannerisms
- Interatcions with others
- useful knowledge
Ideal
Flaw
Bone