Session 106 Prep
Appearance
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Previously...
Highlight key events from the previous session Session Summary - 105
Interludes
Use these when the pacing slows down and you need to shake things up.
- Roll on the random encounter table if heading north or inland from the shipwreck site
- Pickpockets (in town)
Planned Events
- Washed up on the beach
- Continuing the voyage (by sea)
- Continuing the voyage (by land)
- Arrival in Coregilia
Cliffhanger
The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are viewes with suspicion or possibly spies depending their interactions with the townsfolk thus far.
Random Encounters
COASTAL ENCOUNTER TABLE
D20 | |
---|---|
Dice Roll | Creature Encountered |
1-3 | 2d6 blood hawks |
4 | 2d6 stirges |
5 | ld6 giant crabs |
6-7 | ld3 perytons |
8-10 | ld3 giant lizards |
11-12 | 2d8 giant rats |
13 | 2d 6 sahuagin |
14-15 | 2d4 lizardfolk |
16 | ld3 merrow |
17-19 | 1 cyclops |
20 | ld3 chuuls |
Key NPC's
The ships captain
The first mate
Appearance
- Abilites (for major NPC's)
- Talents (for major NPC's)
Voice/Mannerisms
- Interactions with others
- useful knowledge
Ideal
Flaw
Bone