Jump to content

Session 106 Prep

From greyhawk
Revision as of 01:37, 15 December 2023 by DM (talk | contribs)

<templatestyles src="Template:Module/Style.css"/>

Previously...

Highlight key events from the previous session Session Summary - 105

Interludes

Use these when the pacing slows down and you need to shake things up.

  • Roll on the random encounter table if heading north or inland from the shipwreck site
  • Pickpockets (in town)

Planned Events

  • Washed up on the beach
  • Continuing the voyage (by sea)
  • Continuing the voyage (by land)
  • Arrival in Coregilia

Cliffhanger

The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are viewes with suspicion or possibly spies depending their interactions with the townsfolk thus far.

Random Encounters

COASTAL ENCOUNTER TABLE

D20

Dice Roll Creature Encountered
1-3 2d6 blood hawks
4 2d6 stirges
5 ld6 giant crabs
6-7 ld3 perytons
8-10 ld3 giant lizards
11-12 2d8 giant rats
13 2d 6 sahuagin
14-15 2d4 lizardfolk
16 ld3 merrow
17-19 1 cyclops
20 ld3 chuuls

Key NPC's

The ships captain

The first mate

Appearance

  • Abilites (for major NPC's)
  • Talents (for major NPC's)

Voice/Mannerisms

  • Interactions with others
  • useful knowledge

Ideal

Flaw

Bone