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Session 107 Prep

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Previously...

PC's deal with the shipwreck and try to recover items from the boat. Session 106

Interludes

  • Roll on the coastal encounter table if heading north or inland from the shipwreck site.
  • Pickpockets (in town)
  • Exploring the town of Coregilia.

Planned Events

Underway

  • Having completed the repairs to the boak, Hvitserk and Helga hurry the PC's aboard and continue their trip to Coregilia via ship instead of marching overland. The adventure should proceed much like 106 was projected to had they not gotten involved with the Shaughain.

Continuing the voyage (by sea)

  • One aboard make a random encounter check using the Coastal Encounters and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects.

Continuing the voyage (by land)

  • The PC's will be walking to Coregilia which will take the a full day if they start out in the morning. At midday make a weather and coastal encounter table check. They will arrive by dusk and find the town bustling with activity as the remains boats enter the small harbor.

Arrival in Coregilia

  • They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming.

Cliffhanger

The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far.


Key NPC's

{{:Hvitserk}




Helga, The First Mate

Medium Humanoid (Human), Lawful Neutral


Armor Class 15 (Leather Armor) (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (0) 15 (+2) 12 (+1)

Saving Throws Dex +5, Wis +4
Skills Acrobatics +5, Perception +4, Insight +4, Stealth +5
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 14
Languages Common, Dwarvish (Sailor's Code)
Challenge 4 (1100 XP)



**Second in Command.** As long as Hvitserk is within 60 feet, Helga has advantage on saving throws against being frightened. **Vigilant Eye.** Helga cannot be surprised while she is conscious and is always aware of the movements of her crew. **Evasion.** If Helga is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Actions

    • Multiattack.** Helga makes two melee attacks.
  • **"Whisper of Shadows" Dagger (Magic).** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.
  • **Handaxe.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

    • Uncanny Dodge.** When an attacker that Helga can see hits her with an attack, she can use her reaction to halve the attack's damage against her.

Roleplaying Notes

Helga is stern and economical with her words, but her actions always show fierce loyalty. She assesses every situation and person quickly, trusting her gut instinct. She speaks to the crew with clipped, direct commands and never wastes a movement.


Additional Info

Appearance Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance.
Voice/Mannerisms Stern, clipped, and direct. She speaks with a low growl and rarely smiles.
Bond Fierce loyalty to Hvitserk and the crew, forged in shared storms and hard-won victories.
Ideal Discipline. A well-ordered ship is a ship that survives.
Flaw Mistrustful of outsiders; assumes all non-crew are a threat to her captain.
Info Trusted partner and enforcer of Captain Hvitserk.
Equipment Leather Armor, "Whisper of Shadows" Dagger, two Handaxes, a spyglass, a logbook.

Creature Image
Helga, The First Mate