Ivae Orr
Ivae Or - Elvish for the Light Wood or Edzar Kona in Orcish
Background
The Ivae Or is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.
Prominent Locations
Bexley
The partially ruined village on Bexley sits astride the road to Oleg Keep. Many of its houses lie covered with ivy while the remaining occupants have clustered in stoutly looking buildings near the center of the town. A coach house sits across from a well.
Green Witch Coach House
A solitary coach house stands along the eastern side of the road from Oleg Keep to North and Cadrun to the South. A few outbuildings across the gravel road house few shepherds and woodsmen who still work the lands near here.
Cardum
A small village up against and nearly surrounded by a swamp.
Cardum Swamp
The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area.
Damerel
The ruins of a small thorp line a sharp narrows n the road.
Grenvik
The village of Grenvik is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.
Grenvik Bog
Midway up the Blemu Hills is a large bog nestled in the western side of the Blemu Hills of some ill renown at least locally. It's known to be a home for mist wraiths and will’o'wisps.
Grenvik Bog Encounters
d8 | Encounter | 1 | Humanoids | 2 | Herd Animals | 3 | Hill Giants | 4 | Vultures (3d6) | 5 | Ruins | 6 | Lizardmen | 7 | Flan villagers | 8 | Yaun Ti |
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Humanoids. Humanoids ranging into the Serpent Hills might be treasure hunters, escaped slaves from the monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity.
Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other creatures, but can become fierce if threatened or cornered.
H ill Giants. The party comes across one or two
hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the opportunity for another meal. A hill giant retreats when reduced
to half its hit points or fewer, preferring prey that does not fight back.
Unmarked Grave. A low rise covered in hastily collected rocks marks the resting place of one of
the many explorers to have fallen in the Serpent Hills. At your discretion, an unmarked grave at night could become an encounter with a ghost or other restless undead.
Shrine. An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills.
Horka
Horka is a small village of @112 souls. It sites outside the eastern entrance to Ivae Or Forest. In better times it maintains regular trade in beer, food, and dry-goods with the nearby keeps and Elves of the forest.
Luxley
- A palisaded hamlet. Pop 75.
Oleg Keep
The largest keep in the Barony and ancestral home to the Baron and his family since CY334.
Ruusk Keep
A smaller outpost that guards the southern approaches to the Barony.
Tumer
The ruins of a small thorp stand among the grasses and trees.
Wanborne
Halfway between Cardum Swamp and Oleg Keep and little village has been the scene of multiple skirmishes over the past forty years.