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Session 054 This little light of mine, I'm gonna let it shine..

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Session Details

Session Date: 27 August 2025
Game Date: 01 Fireseek CY 627

Session Summary

Synopsis

This Session

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Party Treasure

Tasks or Quests

List of tasks or quests undertaken.

Rumors or Intelligence Gained

Apparently nothing noteworthy this session...

NPC's of Note

--- title: "54th Session - This little light of mine, I'm gonna let it shine..." aliases: "54th Session - This little light of mine, I'm gonna let it shine..." foundryId: journal-gK4Ua4qXWqM7Nw2i.JournalEntryPage.EnGJSm7jcnw7aBmt --- Date: 25 Feb 2022

Day 18 dawn to mid-day

Synopsis:

The party lights up the ogre garrison with fire and lightening before Gallandin discovers a way to bypass the warded doors to finally gain entry into the tower.

This Session:

As the remaining ogres advance towards the party Ragnum and Horin manage to convince Og that Vellor will favor him more if he spares them. Dwarves talking so fast and loose in Giant really confuses Og so he tells everyone to sit and wait for Velor. Og then sits across from Ragnum and Horin tree club in hand to wait for Velor.

Sensing a opportuntiy to sow more discord among some of Dwarves most hated enemies (Ogres) Horin agitates Og's rival Dru'g by insinuiating Og may not be fit to lead. Sensing the moment to strike the ogres is coming Ragnum sends Stirkirk to recover his armor from the tower, which he bags up and upon his return Mourn notices a strange flickering in his hand. Wondering why Stirkirk needs a light as he recalls dwarves have darkvision he is amused to watch the light arc up gracefully before Stirkirks molotave cocktail explodes in Ogs lap! 

The ogres divide up and rush the party from three directions. Luthaist trades blows with a solitary ogre and while dealing significant damage does not bring it down before it retaliates but Luthaist doges the worst of it. Gallandin moves off to find a safe spot to volley spells from. Mourns luck isnt as good as Luthaists, and he suffers a crushing blow from a tree club. He recovers quickly and drives his sword home repeatedly in a killing blow.  Ragnum hits Og but on his repioste he loses control of his sword and it flies off into the night. He then fumbles on what should have been his finishing strike by losing his javelin.

Now a safe distance away, Gallandrin conjures a lighting bolt that blows a hole through Dru'g but catches Horin in the blast. With a wry grin Gallandrin acknowledges his mistake as Horin glares angrilly. Horin not to be outdone by a wizard immolates Dru'g by calling down a flamestrike. Luthaist, Mourn, Ragnum, and Stirkirk continue their melee dealing out two critical blows in rapid succession. Gallandin then deals the coupe de gras with a second lightening strike electrocuting the final ogre.

After a brief search for loot they head to the tower and the elves find themselves struck with fear and unable to pass the stone wardens. The dwarves decide to enter the tower while Luthaist, Mourn, and Aieleen debate heading to the standing stones in the bog. Gallandrin realizes that spells on the doors richochet back and decides to use a passwall spell on the wall to the south of the door instead of the cursed doors themselves. Stirkirk charges through the portal with Gallandrin and the dwarves follow quickly once they hear all clear. A quick search turns up a well, stairs up/down, some creates of dry-goods, and plenty of debris. Ragnum finds some bolts of cloth and decides to head back outside to the stone guardians to cover their eyes in the hopes the elves will be able to  pass. From the corner of Ragnums eye, he sees Stirkirk leaning over the well looking at something. He rushes out and fails to see Stirkirk lose his balance and tumble over the edge. Gallandrin makes a grab for him but is pulled over the edge and into the well with him! 

Horin has flashbacks to his near fatal experience at the well in Bleumuton and is again faced with a delima about how to proceed. Outside Ragnum manages to toss a bolt of cloth weighted with debris from the tower over one of the guardians. He fails miserlably on the second guardian and ends up staring directly into the red demonic eyes and is overcome with terror. Now like the elves, he is unable to pass the guardians and aid their compatriots in the tower.

Party Experience:

Milestone(s) 1500 finally entering the tower by findng an alternate entrance.

Combat - 250 defeating the ogres

Individual Experience Bonus:

Gallandrin: 525 - Coming up with a creative way to bypass the glyphed doors, making a deliberate effort to avoid needless injury to the party with his wild lighting

Horin: 425 - Goading the ogres and role-playing it out, well timed use of combat spells, good investigative actions inside the tower.

Luthaist: 325 - Playing in character, trying to figure out Aieleen's role, considering alternative exits from the demi-plane 

Mourn: 325 - Good use of missile weapon tactics to defeat the ogre, surviving and dealing out some great criticals in one-on-one combat while suffering some potentially disasterous failures at the same time.

Ragnum: 500 Goading the ogres and role-playing it out, surviving his fumbles, excellent idea to defeat/bypass the stone guardians benefiting the whole party.

Treasure:

See party sheet

Major NPC's:

Tasks:

Rumors: