Session 120
Session Date:
02 August 2024
Game Date:
Morning, CY627
Synopsis:
The party attempts to collect their bounty from Dame Yarla, meets Keldeck The Sage, and discovers why the elves get a bad feeling crossing Sharkfin Bridge
This Session:
Perhaps its the stench, or the furtive glances of the townsfolk but on the way to mining HQ, Cragnar mocks Aldran for carrying around a bag of rotting goblin heads. Still mumbling to himself as they arrive a the dwarven mining headquarters only to find that Dame Yarla and apparently here entire retinue of dwarves has left town. A quick search of the area turns up nothing but a lot of fresh footprints and the heavy wagon tracks heading out of town. Begrudgingly the party picks up the bag of goblin heads, which are noticeably starting to stink - more, and decides to head to Keldeck The Sage to see what else they can learn.
Keldeck the sages offer
Keldeck's house is unique building that at one time it was a lighthouse but the three story tower appears to have been converted to an observatory. The residence is a simple two story building attached to the side where Keldeck lives and conducts his studies. After seeing a shadow of a figure through the window and knocking on the door results in no answer the party steps inside to see a small but comfortable kitchen and dining area. Keldeck greets them guardedly at first but soon warms up to them after Durmen and Keldec strike up something of a rapport.
Keldeck confirms a green dragon has reportedly set up a lair in the swamps south of town. He also shares what he knows of Myra Ironclad and her band of cutthroats. Egon asks if he can look through the telescope and spots a group of ships far to the north heading towards town but is unable to make out any details. He notes the vastness of the swamps to the south and the narrow but raised road that cuts through them that heads towards Atirr. Balmaris take an opportunity to review some of Keldecks books. In the meantime Aldran's impatience with the wandering conversation between Durmen and Keldec get's him kicked out of the house. In a huff Aldran says 'fine, I'll take my heads and go" as he stomps outside to sit and wait on his compatriots.
When the conversation turns to the aquatic elves, Keldeck's face saddens. He speaks of his days of exploration and crafting water breathing potions with the alchemist to visit a beautiful sea elf but her father forbid the relationship with Keldeck. He knows the location of the elven city, and offers to make potions for the party if they can recover all the books from the alchemists mansion library in exchange. He hands over a chest of his old spell components and they depart.
The bridge guardian
As the PC's make their way across the bridge again Aldran and Balmaris see at the periphery of their vision, a Dark Elf spirit bound to the bridge wearing armor used a millennia before. Looking closer they notice the dark elf's sword hilt has the same sigil on it of the swords found in the mine. As the figure moves towards them they hurry across the bridge and the vision fades.
Just a place to lay my heads
The party returns to the The Snapping Line and Aldran draws Abe's ire with his stinking bag of trophies. After some haggling, and payment of four shiny new golden orb coins Abe reluctantly agrees to allow Aldran to store his wares in the cool, dark, root cellar in the hopes it will delay the rotting effect. Aldran rummages about and stashes his goods behind a crate to avoid scrutiny.
Upstairs Egon catches they eye of Eira Shadowglow who saunters up to him and while gently caressing his arm asks about their recent adventures in the mines. She's heard the group has come into some exotic items that she's interested in purchasing and after a brief chat he agrees to meet her at the The Empty Net after 10pm. With a long glance over her shoulder at Egon and a goodbye wave to the party she walks out. Another round of drinks later and with a full meal in their bellies they head out of town towards the mansion, following the footpath up and along the cliffs they took a few nights before.
Yah Mule!
In short time they arrive at the mansion. As they look for any signs of trouble the party spots an old ox cart overgrown with weeds not far from the well. Finding it still serviceable they decide to use it to carry back the books from the mansion. Unfortunately no draft animals are on the grounds so Nail and Egon take up the handles and move it to the front of the mansion entrance where they stand guard as the rest of the party enters.
Recalling their last ill-fated expedition here, they carefully avoid prolonged touching of the doors and walls. Moving quickly but quietly to avoid rousing the stirges they enter the old library where Nail and Balmaris stand guard as Durmen mends each book before it's carefully loaded onto the cart. After a few hours work the library is empty of books but they must now take the raised road running through the marsh instead of the overland trail.
!cardum bog road fields.png With luck in 1-2 hours they will be back in town and having dropped off the books with Keldeck The Sage they will soon be relaxing with a pint of ale at Abe's. So after a heave and a ho, Egon and Nail take up the carts handles to begin the slow walk back towards Coregilia as the late afternoon sun begins its downward journey towards the horizon.
Experience
Treasure
NPC's of Note
Abe Falstaff Eira Shadowglow Halvor Ironfist Lexana Brightshore
Tasks or Quests
Rumors or Intelligence Gained
Player Characters
Characters | Player |
---|---|
Aldran Stormheart | Al Hayat |
Balmaris Dullostii | Phil Klohr |
Durmen Tredan | Ian |
Nail | Mark Johnson |
Poision Egon | Steve Politio |
Ricfire Teabridge | Keith Welch |