Jump to content

Timeline of Events: Echoes of Lyhnn

From greyhawk
Revision as of 20:11, 28 February 2025 by DM (talk | contribs) (Created page with " '''Timeline of Events: Echoes of Lyhnn''' '''Before the Adventure Begins:''' * '''Ancient History:''' ** The Empire of Lyhnn flourishes as a powerful Suel civilization. ** The Great Cataclysm occurs, destroying Lyhnn and scattering its knowledge. ** The runestone network is either created or destroyed during this time. * '''Recent Past:''' ** Lyhnn agents, aware of their impending destruction, devise a plan to alter the timeline. ** Lexana Brightshore is sent to Bellp...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Timeline of Events: Echoes of Lyhnn

Before the Adventure Begins:

  • Ancient History:
    • The Empire of Lyhnn flourishes as a powerful Suel civilization.
    • The Great Cataclysm occurs, destroying Lyhnn and scattering its knowledge.
    • The runestone network is either created or destroyed during this time.
  • Recent Past:
    • Lyhnn agents, aware of their impending destruction, devise a plan to alter the timeline.
    • Lexana Brightshore is sent to Bellport, establishing herself as a merchant and arms dealer.
    • The PCs find a spellbook in a haunted mansion, unaware of its significance. The book was left by a thief waiting for a ship to Lyhnn.
    • Lexana is killed by the PC's.
  • 24 Hours Prior to the Adventure:
    • The stolen spellbook, detailing the runestone network, is stolen.
    • The book is taken to the Obsidian Flask.
    • Quilliam Flickerwick posts a reward for the spellbook's return.

Adventure Timeline:

  • Day 1, Morning:
    • The PCs are resting at the Silver Swan in Bellport.
    • They overhear a rumor about the stolen spellbook and the reward.
    • They learn about the upcoming magic item auction at the Obsidian Flask.
  • Day 1, Afternoon:
    • The PCs investigate Bellport, gathering information about Lexana Brightshore and the stolen spellbook.
    • They may visit the King's Coin to gather information from less reputable sources.
  • Day 1, Evening:
    • The magic item auction begins at the Obsidian Flask.
    • The PCs attend the auction, observing the attendees and gathering clues.
    • A description of the stolen book is given, and the PC's realize they have it.
    • The thieves, or Lyhnn agents, realize the PCs have the spellbook and begin their pursuit.
  • Day 1, Night/Day 2:
    • The PCs decipher the spellbook and learn about the runestone network.
    • They travel to the Kron Hills to investigate the runestones.
    • They encounter Lyhnn agents and thieves attempting to activate or control the runestones.
    • The PC's travel through a runestone gate, and find themselves in the past.
    • The PC's must now deal with the time travel aspect of the adventure.
  • Day 2/Beyond:
    • The PCs confront the Lyhnn agents and decide the fate of the runestone network.
    • They may have to prevent the agents from altering the timeline or choose to alter it themselves.
    • The adventure concludes with the PCs' actions having consequences for Bellport and the Flanaess.