Session 108 Prep
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Previously...[edit | edit source]
The PC's investigated a shipwreck inhabited by a sea hag. Session 107 - The Sea Hags treasure
Interludes[edit | edit source]
- Roll on the coastal encounter table if at sea, or the Coregilia encounter chart if in port.
- Pickpockets (in town)
- Exploring the town of Coregilia.
Planned Events[edit | edit source]
Continuing the voyage (by sea)[edit | edit source]
- One aboard make a random encounter check using the Encounter Table: Solnor Coast and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair...
Arrival in Coregilia[edit | edit source]
- They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming.
Cliffhanger[edit | edit source]
If in town:
- The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far.
If on the road to the mansion:
- They may spot smoke rising from the direction of the town and depending on their locale hear/see the town ringing the alarm.
Key NPC's[edit | edit source]
Anya, Mistress of the Empty NetMedium Humanoid (any race), Chaotic NeutralArmor Class 14 (studded leather) (natural armor)
Saving Throws Dex +5, Int +4 **Cunning Action.** On each of her turns, Anya can use a bonus action to take the Dash, Disengage, or Hide action. **Trinket (Pet Magpie).** Trinket often perches nearby, granting Anya advantage on Wisdom (Perception) checks relying on sight. Actions
Roleplaying NotesAnya is the proprietor of a hidden information network. She uses her establishment to gather and trade secrets. She is highly protective of her autonomy and her few soft spots (children and animals). Additional InfoAppearance Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth. |
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Hvitserk, The CaptainMedium Humanoid (Human), Lawful NeutralArmor Class 17 (Scale Mail) (natural armor)
Saving Throws Str +9, Con +8, Cha +8 **Legendary Navigator.** Hvitserk knows the coastal waterways around the North Kingdom like the back of his hand. When navigating, he has advantage on Wisdom (Survival) checks, and his ship gains 5 ft. of movement in bad weather. **Leadership.** As a bonus action, Hvitserk can utter a command or warning. Up to three allied creatures within 30 feet who can hear him gain advantage on their next attack roll or saving throw. **Battle-Forged.** Hvitserk has advantage on saving throws against effects that would knock him prone. Actions
Reactions
Roleplaying NotesHvitserk commands respect with every booming command. He speaks with a tone that suggests he has already won the argument. While cunning, he operates under a code of loyalty and professionalism expected of a respected captain. Additional InfoAppearance Standing tall and broad-shouldered, Hvitserk's eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters. |
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Helga, The First MateMedium Humanoid (Human), Lawful NeutralArmor Class 15 (Leather Armor) (natural armor)
Saving Throws Dex +5, Wis +4 **Second in Command.** As long as Hvitserk is within 60 feet, Helga has advantage on saving throws against being frightened. **Vigilant Eye.** Helga cannot be surprised while she is conscious and is always aware of the movements of her crew. **Evasion.** If Helga is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Actions
Reactions
Roleplaying NotesHelga is stern and economical with her words, but her actions always show fierce loyalty. She assesses every situation and person quickly, trusting her gut instinct. She speaks to the crew with clipped, direct commands and never wastes a movement. Additional InfoAppearance Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. |
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