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Notoriety

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Revision as of 23:48, 14 August 2022 by Adventurer (talk | contribs) (Created page with "At the beginning of the adventure, the PCs have a notoriety score<ref>Adapted from WGR6 Greyhawk - The City of Skulls, TSR9405</ref> of zero. The DM should add the following to this Notoriety score: One (1)Notoriety point for each good-aligned PC (unless Lawful Good, in which case add two points). For each PC paladin, add FOUR points -their protection from evil screams for attention in the Marches. One Notoriety point for each demihuman PC The following are some of...")
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At the beginning of the adventure, the PCs have a notoriety score[1] of zero. The DM should add the following to this Notoriety score:

One (1)Notoriety point for each good-aligned PC (unless Lawful Good, in which case add two points).

For each PC paladin, add FOUR points -their protection from evil screams for attention in the Marches.

One Notoriety point for each demihuman PC

The following are some of the ways PCs may ensure that their Notoriety score increases as slowly as possible:

(1) Don’t leave witnesses. Isolate and render them “harmless”(especially in the case of key, smart NPCs).

(2) Use illusions and physical disguises to con- fuse observers.

(3) Use dust of disappearance or other con- cealment spells, devices, and items.

(4) Use charmed servitors to do the dirty work. A charmed monster can cause mayhem among defenders, and if the controlling mage instruct- ing the monster stays out of sight, this can be highly effective. The same applies to a charmed orc/orog military leader with a group of troops under his command, and so on.

(5) Move around fast. Potions offlying, carpets offlying, dimension door spells, etc. are ideal. Defenders can become confused if PCs move so fast that they seem to be in two places at once.

Certain races and alignments are suspicious, regardless of what the PCs actually do. These modifiers apply even if the PCs can magically disguise their alignment and race. Priests, mages, and fiends may be able to see through such disguises, and a PC’s true nature will be seen by at least some creatures while in the March. The fact that fewer creatures see the PC’s true nature is offset by the increased suspicions raised by disguising it!

  1. Adapted from WGR6 Greyhawk - The City of Skulls, TSR9405