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Rex

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Revision as of 23:12, 27 August 2025 by Adventurer (talk | contribs) (Creating a new NPC: Rex)
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A veteran warrior with a square jaw and calloused hands (Fighter Lvl 12)

Medium humanoid (fighter), Any alignment


Armor Class 18
Hit Points 96
Speed 30 ft.


STR 15 (2) DEX 13 (1) CON 14 (2) INT 10 (0) WIS 12 (1) CHA 8 (-1)


Saving Throws
Skills Athletics, Intimidation
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 11
Languages Common
Challenge 6 (2300 XP) (10)


Action Surge. The fighter can take one additional action on their turn.


Actions[edit source]

Multiattack. The fighter makes two melee attacks.

Greatsword. Melee Weapon Attack: +[prof+str_mod] to hit, reach 5 ft., one target. Hit: [1d12+str_mod] slashing damage.

Reactions

Legendary Actions

Roleplaying Notes

A retired soldier who now acts as a local protector or mercenary. ---

Additional Info

Appearance A veteran warrior with a square jaw and calloused hands. Wears well-maintained, heavy armor.
Voice/Mannerisms Speaks with a gruff, direct tone. Often stands with hands on hips, ready for a fight.
Bond Comrade-in-arms. This NPC feels a deep sense of loyalty to their allies.
Ideal Honor. This NPC believes that a person is defined by their deeds and their word.
Flaw Reckless. This NPC is quick to enter a fight, even against overwhelming odds.
Info A retired soldier who now acts as a local protector or mercenary.
Equipment Greatsword, plate armor, shield, two handaxes, and a pouch with 25 gp.