**Reckless Attack.** When the scout makes its first attack on a turn, it can decide to make it with advantage. If it does so, attack rolls against it have advantage until the start of its next turn. **Brave.** The scout has advantage on saving throws against being frightened.
Actions
Multiattack.** The scout makes two attacks: one with its spear and one with its longbow.
**Spear.** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
**Longbow.** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Roleplaying Notes
As a scout, he is a primary information gatherer for his tribe. He will typically avoid direct confrontation unless cornered or ordered to engage, preferring to observe and report. If forced into battle, he fights with savage intensity.
Additional Info
Appearance Lean and hardy human with wind-chapped skin and piercing blue eyes. Wears practical furs and carries a bow and spear. Tribal tattoos adorn his arms and face. Voice/Mannerisms Speaks in a guttural dialect of Common mixed with his tribal tongue (Giant). Direct and wary of outsiders. Bond His tribe and the traditions of his people. Ideal Survival. The strong endure, and the weak perish. Loyalty to his tribe. Flaw Fiercely independent and distrustful of outsiders. Can be quick to anger. Info A scout for a nearby Frost Barbarian tribe, potentially encountered in the wilderness or observing Oakhaven. He is the eyes and ears of the Chieftain. Equipment Hide armor, longbow with 20 arrows, spear, fur cloak.