**Unassuming.** Nord's drab appearance and mannerisms make him seem less significant than he is; creatures have disadvantage on Wisdom (Insight) checks made to discern his true knowledge or intent. **Practical Wisdom.** Nord has advantage on Wisdom (Survival) checks made to find food, water, or shelter, or to identify natural signs of danger.
Actions
Staff (Gnarled Wood).** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
**Minor Healing.** Nord can apply herbs (consuming his supply) to himself or one creature within 5 feet, restoring 1d4 + 2 HP. He has enough herbs for 3 uses.
Reactions
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Roleplaying Notes
Nord speaks little unless asked a direct question, and even then, his answers are often cryptic but insightful. He seems perpetually focused on his immediate surroundings and is highly protective of his solitude.
Additional Info
Appearance An older man. His long hair is crudely shorn. He wears a well-worn, earthen-toned cloak over an equally drab, archaic-looking set of homespun clothing. Voice/Mannerisms Quiet, low, and slightly raspy. His eyes constantly scan the environment. Bond The secrets of the ancient forest and the specific area where he resides. Ideal Simplicity. The true value of a thing is its usefulness, not its cost. Flaw Skeptical of all modern civilization and technology; refuses to accept help or new ideas from outsiders. Info An ancient man who lives as a hermit. He has deep knowledge of the land and is far wiser than his appearance suggests. Equipment Staff, simple cooking pot, leather satchel of dried herbs and roots, flint and steel.