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Rimweck Tinkersmith

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Rimweck Tinkersmith, Reckless Guide

Small Humanoid (Gnome), Chaotic Neutral


Armor Class 13 (Studded Leather) (natural armor)
Hit Points 68 (10d8 + 20)
Speed 25 ft.


STR DEX CON INT WIS CHA
10 (0) 14 (+2) 14 (+2) 16 (+3) 12 (+1) 18 (+4)

Saving Throws Con +4, Cha +7
Skills Arcana +6, Investigation +6, Survival +4
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Gnomish, Undercommon
Challenge 5 (1800 XP)



**Gnome Cunning.** Rimweck has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. **Reckless Curiosity.** When Rimweck attempts to mix chemicals or trigger a complex device without preparation, the DM may roll on the Wild Magic Surge table after the attempt is made, regardless of the attempt's success. **Spellcasting.** Rimweck is a 7th-level spellcaster. His spellcasting ability is **Charisma** (spell save DC 15, +7 to hit with spell attacks). He has the following Sorcerer spells known: Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* 1st level (4 slots): *feather fall, grease, Tasha's hideous laughter* 2nd level (3 slots): *blur, misty step* 3rd level (3 slots): *counterspell, fireball* 4th level (1 slot): *polymorph*

Actions

    • Mishap Dagger.** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage. **Escape Artist.** Rimweck makes a Dexterity (Stealth) check with advantage and can use a bonus action to Dash or Disengage.

Reactions

    • Arcane Surge.** When Rimweck takes damage, he can use his reaction to gain temporary hit points equal to the damage dealt. Once used, this ability cannot be used again until the start of his next turn.

Roleplaying Notes

Rimweck's curiosity often leads to destructive consequences. He is chatty and seemingly oblivious to danger, treating encounters with Drow or Giants with the same enthusiasm as discussing mine history. His knowledge of the **Purple Worm Mine** is encyclopedic.


Additional Info

Appearance A small gnome, usually wearing dusty, slightly singed clothes. His eyes often dart around, fascinated by every mechanical detail.
Voice/Mannerisms Excitable, fast-paced, and full of random facts about tunneling, geology, and alchemy.
Bond His "Aunt" Eleanor's House and his own insatiable curiosity for dangerous arcane tinkering.
Ideal Discovery. The only true measure of an object is what happens when you combine it with something else.
Flaw Catastrophic Curiosity. He cannot leave a complex mechanism or unstable chemical alone, prioritizing experimentation over personal safety. This reckless gene runs in his family.
Info Rimweck is the nephew of Eleanor Tinkersmith and inherited his chaotic, mad-scientist tendencies from his father. He is a master, if reckless, guide of the Purple Worm Mine.
Equipment Studded leather armor, a simple dagger, a chatty tour book of the mine, small pouch filled with colorful but unstable-looking vials.

Creature Image
Rimweck Tinkersmith, Reckless Guide