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Session 036 Theres more than wine in Sorgen Abbey Cellars

From greyhawk



Session Details[edit source]

Session Date: 10 September 2021
Game Date:

Session Summary[edit source]

Synopsis[edit source]

The party enters Sorgen Abbey's cellars and battles a strange half devil guarding it...

This Session[edit source]

Sensing discretion is the better part of valor the party heads to the cellars to flee the nightmare and its rider. IN their haste Stirkirk falls headlong down the stairs knocking himself out cold. (And breaking his last remaining keg) The rest rush after him and finding unconscious but not dead they peer into the dark room which has a weird earthy but sulfurous smell. The room is long and narrow with crates of various goods scattered about most with their contents spilled upon the ground, everything covered with dust. Moving a few feet into the room they sense they are not alone as a ghostly visage begins to form about 45' away as a misty fog begins to rise from the ground.

A ghastly figure of a partially helmed warrior in some arcane form of armor, wielding a trident, its eyes lit with a greenish red flickering hue with leathery wings and a wickedly spiked tail - clearly fiendish in nature begins to drift towards them becoming more solid and larger as it advances. Luthaist moves into the room, attempting to get behind it, while Horin casts Shield of Faith to gird the rest of the party as they wait to ambush it. The creature senses Luthaist and with surprising speed closes the distance in one seeming step, skewering him, and then throwing him 30' back into the party. His acrobatic skills enable him to avoid any major damage and he regains his feet as the creature now rushes the party. 

The ensuing battle tests the parties faith. The creatures trident and whipping tail delivers telling wounds that won't close that continue to cause damage turn after turn as the wound festers and turns black. Stirkirk now recovered, rushes the creature followed by Ragnum in another attempt to split its attention while the rest of the party stands fast, Gallandrin, Horin, and Luthaist dealing blows from spells and sword with as much distance as possible. The creature continues to deal blow after blow, both sides wounds now become more dire, Gallandrin turns Ragnum invisible in one last bid to provide the party an advantage. Luthaist and Ragnum now striking with the advantage of stealth from opposite sides while Horin and Gallandrin blast away with spells finally mange to slay the beast. It lets out a strange gurgling noise as it dissipates back into a fog list mist over the ground, leaving the room now dark and silent except for the heavy breathing of the exhausted party. 

Torn now between advancing into the room or returning they listen for noise from the room above and sensing nothing they decide to head back upstairs. The enter the main level to find the door they had barred is open, wind and rain blowing through, with no sign of the nightmare or its rider.

Session Results[edit source]

Experience[edit source]

  • XP 1755 - Defeating the devil in the cellars

Treasure[edit source]

Party Treasure

Tasks or Quests[edit source]

  • Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.
  • Recover the dwarves relic from Logeth Hold
  • Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.

Rumors or Intelligence Gained[edit source]

  • The prisoners may held in the dungeons of Azal'Lan's castle.
  • On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town.

NPC's of Note[edit source]

  • Dimitri - Innkeeper and mayor
  • Ileena - Inkeeper, wife of Dimitri
  • Aileen - Half-elven spy and body guard
  • Stirkirk - Dwarven mercenary captain