Session 058 Mourn pulls a fast one and avoids the pac man
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Session Summary[edit source]
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This Session[edit source]
Session Results[edit source]
Experience[edit source]
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Tasks or Quests[edit source]
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Rumors or Intelligence Gained[edit source]
Apparently nothing noteworthy this session...
NPC's of Note[edit source]
--- title: "58th Session - Mourn pulls a fast one and avoids the pac man" aliases: "58th Session - Mourn pulls a fast one and avoids the pac man" foundryId: journal-HG2PCu1OzYyEsqko.JournalEntryPage.T187WdCCnVvAjxlc --- Date: 1 April 2022
Day 19 morning
Synopsis: A necrotic guardian sphere chases the party while they try to find the exit to level three.
|summary=
Luthaist seeing the sphere move down the hall towards him sprints back down the stairs while Gallandin continues about his exploration of the room with the footlocker. Horin and Stirkirk advance towards the sphere and Stirkirk decides to throw a hand axe at it which disentigrates on contact at which point the sphere reverese direciton and heads towards Horin and Stirkirk.
Mourn, Alieleen and Ragnum explore the library turning up a mix of spell components and notes about arcane expiriments. A telescope catches Ragnums eye as its points towards a stone wall where a window should be. Gallandin finds maps and journal entries dated from the time of the creation of the tower, locations of gates to the demi-plane, and notes on the lineage of House Torquann. Luthaist sensing something amiss stands guard at the base of the steps and begins to hear the faint echo of steel shod boots upon the stone steps moving towards them.
The sphere rolls back towards Horin who slips just as it would roll over him but it instead hits the doorway where Aileen had been watching from behind, she screams as it touches her - the flesh on her arms rots away. Horin manages to duck inside a small living room and kitchenete followed seconds later by Stirkirk. Ragnum attemps to dispel magic on the sphere but its too powerful, the sphere stops it motion and begins to shrink in size. Mourn and Ragnum heal Aileens arm as Mourn quickly shields them using a spell that obscures their presense as the sphere is now small enought to fit through the doorway and pursues them into the library. Luthaist hears the sounds of footsteps (perhaps 10 or more individuals) approach and moves back towards the party. The hair on his body stands up and he feels a wave of arcane energy wash over him as he senses a force of something like human figures move towards the sphere and party.
Seeing the sphere move from the foyer into the library Gallandin - alternately casts ray of frost on the spheres pedestal while Horin and Stirkirk attempt to douse it with water and break it with hammer blows. Gallandin's ray of cold seems to have some temporary effect on it but his lightening bold richochets back and hits him instead! The pedestal finally succumbs to Gallandins Ice Storm (Luthaist just barely manages to avoid being caught in the blast) leaving nothing but a pile of rubble but the sphere seems unaffected. The sphere quickly reverses direction and size gain and moves back into the entry foyer after Gallandin, Horin, and Stirkirk allowing Mourn, and Ragnum time to run into the observatory room. Reveresing direction again the sphere moves back to the library to block ther escape.
Mourn is nearly trapped in a corner by the sphere and escapes but he grazes the sphere which rots part of his cloak and arm in the process. Ragnum draws the spheres attention and notices that the wall near the telescope is actually a concelaed door, he slams into it at at run and ducks inside to avoid the sphere which continues to follow him.
|exp=
700XP - Making it to level 2/partial exploration, battling the gauradian sphere.
Individual Experience Bonus[edit | edit source]
Gallandrin: 350XP finding the wizards journal and maps, working out what damages the sphere
Horin: 250XP battling the sphere and managing Stirkirks attacks
Luthaist: 225XP noticing the spectral wanderers
Mourn: 600XP excellent/timely use of pass without trace to hide the group from the sphere, rescuing Aileen
Ragnum 230XP bold action drawing the sphere away from Mourn, finding the concealed telescope room.
| treasure =
See party sheet
|key_npcs=
| tasks =
|rumors=
A group of Dwarves live in caves of the wailing winds.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Vellor's forces dont venture south into the Adri Forrest
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night