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Session 105 Prep

From greyhawk

Previously...[edit | edit source]

Highlight key events from the previous session [[Session Summary 104]]

Interludes[edit | edit source]

Use these when the pacing slows down and you need to shake things up.

  • Sahuagin attack

Planned Events[edit | edit source]

  • The trail
  • The sea voyage
  • The arrival at

Cliffhanger[edit | edit source]

Multiple options - shipwrecked, kraken attack,

Random Encounters[edit | edit source]

Anything unique goes here

Link to the regional or area random encounter table


Key NPC's[edit | edit source]


Hvitserk, The Captain

Medium Humanoid (Human), Lawful Neutral


Armor Class 17 (Scale Mail) (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 10 (0) 14 (+2) 18 (+4)

Saving Throws Str +9, Con +8, Cha +8
Skills Athletics +9, Intimidation +8, Perception +6, Persuasion +8
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities Frightened
Senses Passive Perception 16
Languages Common, Giant, Dwarvish
Challenge 8 (3900 XP)



**Legendary Navigator.** Hvitserk knows the coastal waterways around the North Kingdom like the back of his hand. When navigating, he has advantage on Wisdom (Survival) checks, and his ship gains 5 ft. of movement in bad weather. **Leadership.** As a bonus action, Hvitserk can utter a command or warning. Up to three allied creatures within 30 feet who can hear him gain advantage on their next attack roll or saving throw. **Battle-Forged.** Hvitserk has advantage on saving throws against effects that would knock him prone.

Actions

    • Multiattack.** Hvitserk makes three attacks with his Greataxe, "Thunder's Roar."
  • **"Thunder's Roar" Greataxe (Magic).** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 6) slashing damage plus 7 (2d6) thunder damage.

Reactions

    • Parry.** Hvitserk adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Roleplaying Notes

Hvitserk commands respect with every booming command. He speaks with a tone that suggests he has already won the argument. While cunning, he operates under a code of loyalty and professionalism expected of a respected captain.


Additional Info

Appearance Standing tall and broad-shouldered, Hvitserk's eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.
Voice/Mannerisms Booming and authoritative. He rarely shouts, as his normal speaking voice is loud enough.
Bond His crew, his ship, and his First Mate, Helga. His mighty axe, "Thunder's Roar," is as much a part of him as his own arm.
Ideal Honor and Loyalty. The chain of command must be respected, and one's word is one's life.
Flaw Pride in his own skill and experience often leads him to dismiss threats from inexperienced opponents.
Info The legendary captain of his ship, he is the trusted leader of the crew.
Equipment Scale Mail, "Thunder's Roar" Greataxe, a spyglass, and a sea chart of the North Kingdom.

Creature Image
Hvitserk, The Captain




Helga, The First Mate

Medium Humanoid (Human), Lawful Neutral


Armor Class 15 (Leather Armor) (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (0) 15 (+2) 12 (+1)

Saving Throws Dex +5, Wis +4
Skills Acrobatics +5, Perception +4, Insight +4, Stealth +5
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 14
Languages Common, Dwarvish (Sailor's Code)
Challenge 4 (1100 XP)



**Second in Command.** As long as Hvitserk is within 60 feet, Helga has advantage on saving throws against being frightened. **Vigilant Eye.** Helga cannot be surprised while she is conscious and is always aware of the movements of her crew. **Evasion.** If Helga is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Actions

    • Multiattack.** Helga makes two melee attacks.
  • **"Whisper of Shadows" Dagger (Magic).** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.
  • **Handaxe.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

    • Uncanny Dodge.** When an attacker that Helga can see hits her with an attack, she can use her reaction to halve the attack's damage against her.

Roleplaying Notes

Helga is stern and economical with her words, but her actions always show fierce loyalty. She assesses every situation and person quickly, trusting her gut instinct. She speaks to the crew with clipped, direct commands and never wastes a movement.


Additional Info

Appearance Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance.
Voice/Mannerisms Stern, clipped, and direct. She speaks with a low growl and rarely smiles.
Bond Fierce loyalty to Hvitserk and the crew, forged in shared storms and hard-won victories.
Ideal Discipline. A well-ordered ship is a ship that survives.
Flaw Mistrustful of outsiders; assumes all non-crew are a threat to her captain.
Info Trusted partner and enforcer of Captain Hvitserk.
Equipment Leather Armor, "Whisper of Shadows" Dagger, two Handaxes, a spyglass, a logbook.

Creature Image
Helga, The First Mate