Session 109 Prep
Previously...[edit | edit source]
The party arrived at Coregilia and promptly got involved in a bar fight that resulted in a "virtual" massacre that though killed many, ultimately resulted in no deaths due to the quick work of Balmaris the cleric.
Session 108 Killed by a flumph
Interludes[edit | edit source]
A night in jail[edit | edit source]
- The PC's are taken into custody to await the traveling magistrate. Their magical brands are discovered and the magistrate takes them aside to tell them of their quest.
Hvitserk Arrives[edit | edit source]
- Hvitserk arrives looking for his companions to start some carousing. His preference is to head to the The Empty Net tavern and blow off steam.
Raider sails are sighted[edit | edit source]
- The sails of raiders from the Sea Princes are sighted on the horizon. The town panics and sounds the alarms. Do the PC's head out to sea or help fortify the town? The PC's may discover some of the odd artifacts in use (linked to the Empire of Lynn arms dealers)
Planned Events[edit | edit source]
The Constable Arrives[edit | edit source]
- The constable Halvor and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent.
- Depending on their actions Halvor may have them taken in for questioning at which point their brands are discovered. (Ref ' A night in jail' )
The tale of the Haunted House[edit | edit source]
- The PC's meet with Julia who tells them of the old alchemists mansion on the hill outside of town. Its reportedly haunted and strange lights have been seen there on moonless nights.
Cliffhanger[edit | edit source]
If they are in town the raiders arrive. If they are on the road use the coastal random encounter.
Random Encounters[edit | edit source]
Key NPC's[edit | edit source]
The Snapping Line (tavern) OwnerMedium humanoid, Chaotic Neutral Armor Class 10 STR 14 (2) DEX 12 (1) CON 16 (3) INT 10 (0) WIS 14 (2) CHA 13 (1) Saving Throws —
Actions[edit source]Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
--- Additional InfoAppearance Abe stands tall and barrel-chested, with a weathered face etched by years of sun and sea. His salt-and-pepper beard, streaked with golden highlights, frames a twinkling blue eye and a perpetually lopsided grin. A faded tattoo of an anchor dances on his muscular forearm, a relic from his days at sea. Though now retired, callouses still cling to his broad hands, reminders of hauling nets and battling storms. His attire is a mishmash of practicality and comfort: sturdy boots, patched trousers, a well-worn fishing vest over a loose linen shirt, and a captain's hat perpetually perched at a rakish angle. |
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Mistress of the Empty NetMedium humanoid, Chaotic Neutral Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth. |
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{{Monster Statblock | monster_name = Alyndra 'Iron Thighs' Strongarm and owns the Wicker Goat | image = [[file:Alynda Strongarm.png | size = Medium | type = humanoid | alignment = Neutral Good | ac = 10 | hp = 10 | speed = 30 ft. | str = 10 | str_mod = +0 | dex = 10
| con = 10 | con_mod = +0 | int = 10 | int_mod = +0 | wis = 10 | wis_mod = +0 | cha = 10 | cha_mod = +0 | saving_throws = — | skills = — | damage_vulnerabilities = — | damage_resistances = — | damage_immunities = — | condition_immunities = — | senses = passive Perception 10 | languages = Common | cr = 0 | xp = 0 | actions = | legendary_actions_header = | legendary_actions = | reactions_header = | reactions = | roleplaying_header = Roleplaying Notes | campaign = | appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Age has etched lines on her face, but the sharp glint in her eyes and the broad set of her shoulders betray a woman who hasn't softened much. Scars peek out from under the sleeves of her worn leather jerkin, testaments to battles fought and won. She usually wears sturdy breeches and boots, practicality trumping fashion for this retired warrior. | voice_mannerisms = | bond = | ideal = | flaw = | info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. | equipment = }}
Guildmaster of the Theives GuildMedium humanoid, Neutral Evil Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest. |
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The ships captainMedium humanoid, Lawful Neutral Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Standing tall and broad-shouldered, Hvitserk commands respect with every booming command. His eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.His mighty axe, "Thunder's Roar, is as much a part of him as his own arm. |
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Constable Halvor IronfistMedium humanoid, Lawful Neutral Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source]--- Additional InfoAppearance Halvor stands at 6'5" with broad shoulders and arms like tree trunks. His face is a map of scars, acquired during his years of service to the city guard. He sports a thick beard braided with iron wire and wears a suit of battered plate armor adorned with the symbol of the city guard. |
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Halvors Escorts[edit | edit source]
Name: Corporal Corrado
Race/Class: Human (Guard)
Personality: Experienced and stoic. He's been with the town watch for over a decade now and has seen it all.
Motivations: Protect
Name: Sergeant Raffaele
Race/Class: Human (Guard)
Personality: Confident and commanding.
Motivations: Protect
Name: Luca
Race/Class: Human (Guard)
Personality: Friendly and approachable.
Motivations: Protect
Town Guard Stats[edit | edit source]
- Alignment generally LN but a few may be LE.
- Armor Class: 12 (leather)
- Hit Points: 18
- Speed: 30 ft.
- Attack Bonus: +4 (broadsword or spear)
- Defense Bonus: +5
- Special Abilities: None