Surlimor Nolordin
- Nobility (← links | edit)
- Ivae Orr Campaign Act 1 (← links | edit)
- Ivae Orr Campaign Act 4 (← links | edit)
Surlimor NolordinMedium Humanoid (High Elf), Neutral GoodArmor Class 12 (15 with *mage armor*) (natural armor)
Saving Throws Int +9, Wis +7 Senses Darkvision 60 ft., Passive Perception 17 **Fey Ancestry.** Surlimor has advantage on saving throws against being charmed, and magic can't put him to sleep. **Spellcasting.** Surlimor is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Surlimor has the following wizard spells prepared: Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, message* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *detect thoughts, invisibility, mirror image* 3rd level (3 slots): *counterspell, fireball, fly* 4th level (3 slots): *dimension door, greater invisibility, stoneskin* 5th level (2 slots): *cone of cold, scrying* 6th level (1 slot): *globe of invulnerability* 7th level (1 slot): *teleport* **Arcane Recovery.** Once per day when he finishes a short rest, Surlimor can choose expended spell slots to recover. The spell slots can have a combined level that is no higher than 7. Actions
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Roleplaying NotesSurlimor leads the Silverwood Enclave, balancing scholarly pursuits with the responsibilities of guiding his clan. He strives to protect them from the encroaching dangers of a changing world while maintaining their tradition of arcane mastery. He is patient and attentive, offering guidance but firm when needed. Additional InfoAppearance Tall, graceful High Elf with long, silver hair and piercing blue eyes. Wears elegant, flowing robes of deep blue and silver. Subtle aura of magical power. |
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