Elder Theron
- Session 131 Prep (← links | edit)
- Oakhaven (← links | edit)
- Session 132 Prep (← links | edit)
- Session 133 The Sage, the Suitor, and the Smashed Blacksmith (← links | edit)
- Session 134 Prep (transclusion) (← links | edit)
Elder TheronMedium humanoid (human), Neutral Evil Armor Class 16 (natural armor) STR 11 (0) DEX 13 (1) CON 14 (2) INT 18 (4) WIS 15 (2) CHA 13 (1) Saving Throws Con +5, Int +7
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *invisibility, misty step* 3rd level (3 slots): *counterspell, fireball* 4th level (1 slot): *polymorph*
Actions
Roleplaying NotesTheron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of Oakhaven. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library. Lair Actions On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:
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