Jump to content

Oakhaven: Difference between revisions

From greyhawk
Created page with "{{Special:Whatlinkshere/Oakhaven}} {{Location | name = Oakhaven, Village | dialog = A clutch of rough-hewn stone dwellings, clinging to the mountainside like stubborn weeds. Snow falls thick, muffling all but the wind's howl. A single, treacherous path, cobbled with uneven stones, snakes up from the valley's maw. The air bites, and a strange, metallic tang hangs amidst the woodsmoke. | notes = The metallic scent hints at the arms shipments passing through. The villagers..."
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Special:Whatlinkshere/Oakhaven}}
{{Special:Whatlinkshere/{{BASEPAGENAME}}}}
[[Category:Corsairs Campaign]]
 
{{Location
{{Location
| name = Oakhaven, Village
| name = Oakhaven, Village
| dialog = A clutch of rough-hewn stone dwellings, clinging to the mountainside like stubborn weeds. Snow falls thick, muffling all but the wind's howl. A single, treacherous path, cobbled with uneven stones, snakes up from the valley's maw. The air bites, and a strange, metallic tang hangs amidst the woodsmoke.
| dialog = A clutch of rough-hewn stone dwellings, clinging to the mountainside like stubborn weeds. Snow falls thick, muffling all but the wind's howl. A single, treacherous path, cobbled with uneven stones, snakes up from the valley's maw. The air bites, and a strange, metallic tang hangs amidst the woodsmoke.
| notes = The metallic scent hints at the arms shipments passing through. The villagers are wary, but attempt to appear normal.
| notes = The metallic scent hints at the arms shipments passing through. The villagers are wary, but attempt to appear normal. [[Torvin Stonefist|Torvin]], the village elder, is particularly tight-lipped.
}}
 
{{Location
| name = The Shop (Elara's Provisions)
| dialog = A ramshackle structure of timber and plank, its sign obscured by snow. Within, a jumble of mundane supplies: dried herbs, cured meats, rope, tools. A stout woman, her gaze sharp, tends the counter. Furs hang from the rafters. She has a raven in a cage who watches you intently, she treats it with a detached respect. A stack of three large and heavy crates occupies the corner. The air is thick with the mingled scents of trade and the faint, unsettling whiff of oiled steel.
| notes = The woman, [[Elara]], is an indentured servant to the Merchants Guild, and unwilling caretaker of the weapon crates. She is honest, but bound by her contract. The raven, Corvus, is a Guild messenger.
}}
 
{{Location
| name = The Stables ([[The Iron Hoof]])
| dialog = A hulking edifice of dark stone and timber, its doors barred tight against the storm. The scent of hay and horseflesh mingles with the metallic tang of oiled steel and the faint, acrid smell of gunpowder. Within, heavy crates are shifted by shadowed figures. The rhythmic stamping of hooves echoes in the dim light.
| notes = [[Berrick]], the stablemaster, is a gruff, heavily muscled man with a permanent scowl. He oversees the loading and unloading of the arms shipments. He is loyal to the Guild, and suspicious of outsiders.
}}
 
{{Location
| name = Cottage, Small (The Silent Stone)
| dialog = A squat, single-room dwelling of dark, rough-hewn stone, built into the very slope of the hill. A thin plume of smoke, tinged with a faint, metallic odor, escapes the chimney. A single, small window, glowing with the flickering light of an oil lamp, offers a glimpse of strange tools and weapon parts. The door is thick, banded with iron. A lean-to shelters crates of black powder. A palpable tension hangs in the air.
| notes = [[Kaelen]], a wiry, nervous man with soot-stained hands, resides here. He is a skilled weaponsmith, and assembles the arms shipments. He is secretive and paranoid.
}}
}}


{{Location
{{Location
| name = The Shop (General Goods/Provisions)
| name = The Crag and Kettle Tavern
| dialog = A ramshackle structure of timber and plank, its sign obscured by snow. Within, a jumble of mundane supplies: dried herbs, cured meats, rope, tools. A stout woman, her gaze sharp, tends the counter. Furs hang from the rafters. The air is thick with the mingled scents of trade and the faint, unsettling whiff of something... else.
| dialog = A warm, inviting glow emanates from the tavern, a welcome respite from the biting cold. The sounds of low conversation and the clinking of tankards drift from within. A hearty fire crackles in the hearth, casting dancing shadows on the rough-hewn walls.
| notes = The woman, named [[Elara]], is observant. She may have information, but is hesitant to share. The "something else" is the oiled steel of the weapons.
| notes = [[Borin]], the halfling tavern owner, is friendly and talkative, but avoids sensitive topics. He may have information, but is cautious about sharing it. His daughter [[Leia]] helps run the tavern.
}}
}}


{{Location
{{Location
| name = The Stables
| name = Borin's Cottage
| dialog = A hulking edifice of dark stone and timber, its doors barred tight against the storm. The scent of hay and horseflesh mingles with the metallic tang of oiled steel. Within, heavy crates are shifted by shadowed figures. The rhythmic stamping of hooves echoes in the dim light. A sense of clandestine activity pervades.
| dialog = A cozy, well-maintained cottage, its chimney puffing out thick, fragrant smoke. It's clear that the owner takes pride in his home. A small garden, currently covered in snow, hints at a green thumb.
| notes = The stables are a key transfer point for the arms. The crates are heavy, and the men are armed. The horses are strong pack animals.
| notes = Borin's personal residence, located just behind the tavern. He keeps it tidy and well-stocked. It's a place of relative comfort in the harsh environment.
}}
}}


{{Location
{{Location
| name = Cottage, Small
| name = Sage's Cottage
| dialog = A squat, single-room dwelling of dark, rough-hewn stone, built into the very slope of the hill. A thin plume of smoke, tinged with a faint, metallic odor, escapes the chimney. A single, small window, glowing with the flickering light of an oil lamp, offers a glimpse of a meager interior. The door is thick, banded with iron. A lean-to shelters firewood. A palpable tension hangs in the air.
| dialog = A secluded cottage, perched on a rocky outcrop overlooking the village. Its walls are covered in strange symbols and diagrams. A faint, humming energy emanates from within.
| notes = This cottage is a potential hideout or storage for the arms. The metallic smell is stronger here.
| notes = The home of [[Elder Theron]], a reclusive sage. He's known for his knowledge of ancient lore and forgotten magic. He's withdrawn and cryptic, but may hold vital information.
}}
}}


{{Location
{{Location
| name = Padlock, Shop Door
| name = Pepe's BBQ Stand
| dialog = A heavy, iron beast, its hasp thick as a man's thumb. Rusted and pitted by years of mountain weather, it hangs like a grim sentinel upon the shop's thick, plank door. The keyhole, a dark, gaping maw, seems to swallow the meager light of the lantern. A thick, linked chain, similarly rusted, binds the hasp to a stout iron ring, hammered deep into the wood. The padlock is not merely a barrier, but a statement: sturdy, unyielding, and meant to deter all but the most determined or foolish. A faint, oily sheen coats the iron, hinting at recent handling, or perhaps, a deliberate attempt to ward off the encroaching rust.
| dialog = A large, open-air BBQ stand, billowing smoke and the mouthwatering scent of roasting meats. Pepe, a large, jovial man, tends the grill with practiced ease, his face flushed from the heat. The stand is a simple affair, a wooden counter and a large iron grill, but the food is undeniably delicious.
| notes = The oily sheen suggests recent handling, or deliberate maintenance to prevent rust. It could be a clue.
| notes = Pepe, Borin's cousin, is the village cook. His BBQ stand is a popular gathering spot. He's friendly and talkative, but like Borin, avoids sensitive topics.
}}
}}

Latest revision as of 00:44, 11 April 2025


Oakhaven, Village

A clutch of rough-hewn stone dwellings, clinging to the mountainside like stubborn weeds. Snow falls thick, muffling all but the wind's howl. A single, treacherous path, cobbled with uneven stones, snakes up from the valley's maw. The air bites, and a strange, metallic tang hangs amidst the woodsmoke.

Notes:

The metallic scent hints at the arms shipments passing through. The villagers are wary, but attempt to appear normal. Torvin, the village elder, is particularly tight-lipped.


The Shop (Elara's Provisions)

A ramshackle structure of timber and plank, its sign obscured by snow. Within, a jumble of mundane supplies: dried herbs, cured meats, rope, tools. A stout woman, her gaze sharp, tends the counter. Furs hang from the rafters. She has a raven in a cage who watches you intently, she treats it with a detached respect. A stack of three large and heavy crates occupies the corner. The air is thick with the mingled scents of trade and the faint, unsettling whiff of oiled steel.

Notes:

The woman, Elara, is an indentured servant to the Merchants Guild, and unwilling caretaker of the weapon crates. She is honest, but bound by her contract. The raven, Corvus, is a Guild messenger.


The Stables (The Iron Hoof)

A hulking edifice of dark stone and timber, its doors barred tight against the storm. The scent of hay and horseflesh mingles with the metallic tang of oiled steel and the faint, acrid smell of gunpowder. Within, heavy crates are shifted by shadowed figures. The rhythmic stamping of hooves echoes in the dim light.

Notes:

Berrick, the stablemaster, is a gruff, heavily muscled man with a permanent scowl. He oversees the loading and unloading of the arms shipments. He is loyal to the Guild, and suspicious of outsiders.


Cottage, Small (The Silent Stone)

A squat, single-room dwelling of dark, rough-hewn stone, built into the very slope of the hill. A thin plume of smoke, tinged with a faint, metallic odor, escapes the chimney. A single, small window, glowing with the flickering light of an oil lamp, offers a glimpse of strange tools and weapon parts. The door is thick, banded with iron. A lean-to shelters crates of black powder. A palpable tension hangs in the air.

Notes:

Kaelen, a wiry, nervous man with soot-stained hands, resides here. He is a skilled weaponsmith, and assembles the arms shipments. He is secretive and paranoid.


The Crag and Kettle Tavern

A warm, inviting glow emanates from the tavern, a welcome respite from the biting cold. The sounds of low conversation and the clinking of tankards drift from within. A hearty fire crackles in the hearth, casting dancing shadows on the rough-hewn walls.

Notes:

Borin, the halfling tavern owner, is friendly and talkative, but avoids sensitive topics. He may have information, but is cautious about sharing it. His daughter Leia helps run the tavern.


Borin's Cottage

A cozy, well-maintained cottage, its chimney puffing out thick, fragrant smoke. It's clear that the owner takes pride in his home. A small garden, currently covered in snow, hints at a green thumb.

Notes:

Borin's personal residence, located just behind the tavern. He keeps it tidy and well-stocked. It's a place of relative comfort in the harsh environment.


Sage's Cottage

A secluded cottage, perched on a rocky outcrop overlooking the village. Its walls are covered in strange symbols and diagrams. A faint, humming energy emanates from within.

Notes:

The home of Elder Theron, a reclusive sage. He's known for his knowledge of ancient lore and forgotten magic. He's withdrawn and cryptic, but may hold vital information.


Pepe's BBQ Stand

A large, open-air BBQ stand, billowing smoke and the mouthwatering scent of roasting meats. Pepe, a large, jovial man, tends the grill with practiced ease, his face flushed from the heat. The stand is a simple affair, a wooden counter and a large iron grill, but the food is undeniably delicious.

Notes:

Pepe, Borin's cousin, is the village cook. His BBQ stand is a popular gathering spot. He's friendly and talkative, but like Borin, avoids sensitive topics.