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{{NPC
{{Monster Statblock
| title = Stablemaster of the [[Iron Hoof]]
| monster_name = Stablemaster of the [[Iron Hoof]]
| image =
| image = berrick.png
| name = Berrick
| size = Medium
| type = humanoid
| alignment = Lawful Neutral
| ac = 10
| hp = 10
| speed = 30 ft.
| str = 10
| str_mod = +0
| dex = 10
 
| con = 10
| con_mod = +0
| int = 10
| int_mod = +0
| wis = 10
| wis_mod = +0
| cha = 10
| cha_mod = +0
| saving_throws = —
| skills = Athletics +5, Animal Handling +3, Intimidation +1
| damage_vulnerabilities = —
| damage_resistances = —
| damage_immunities =
| condition_immunities =
| senses = Passive Perception 12
| languages = Common
| cr = 2
| xp = 10
| actions =
| legendary_actions_header =
| legendary_actions =
| reactions_header =
| reactions =
| roleplaying_header = Roleplaying Notes
| campaign = Corsairs
| campaign = Corsairs
| alignment = Lawful Neutral
| appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
| appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
| voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
| voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
| bond = The Merchants Guild, his only means of survival.
| ideal = Loyalty and obedience, within the rigid structure of his indentured servitude.
| ideal = Loyalty and obedience, within the rigid structure of his indentured servitude.
| flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
| flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
| bond = The Merchants Guild, his only means of survival.
| info = Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
| info = Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
| ability_scores = Strength 16, Dexterity 14, Constitution 15, Intelligence 10, Wisdom 12, Charisma 8
| skills = Athletics +5, Animal Handling +3, Intimidation +1
| condition_immunities =
| damage_immunities =
| challeng_rating = 2
| senses = Passive Perception 12
| languages = Common
| equipment = Leather armor, whip, set of stable keys, a pouch of gold coins (from his meager allowance).
| equipment = Leather armor, whip, set of stable keys, a pouch of gold coins (from his meager allowance).
}}
}}

Latest revision as of 22:17, 27 August 2025



Stablemaster of the Iron Hoof

Medium humanoid, Lawful Neutral


Armor Class 10
Hit Points 10
Speed 30 ft.


STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0)


Saving Throws
Skills Athletics +5, Animal Handling +3, Intimidation +1
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 12
Languages Common
Challenge 2 (10)



Actions[edit source]

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Additional Info

Appearance Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
Voice/Mannerisms Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
Bond The Merchants Guild, his only means of survival.
Ideal Loyalty and obedience, within the rigid structure of his indentured servitude.
Flaw Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
Info Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
Equipment Leather armor, whip, set of stable keys, a pouch of gold coins (from his meager allowance).

Creature Image
Stablemaster of the Iron Hoof