Berrick: Difference between revisions
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{{ | {{Monster Statblock | ||
| | |monster_name = Berrick, Stablemaster of the [[Iron Hoof]] | ||
| image = | |image = berrick.png | ||
| | |size = Medium | ||
| | |type = Humanoid (any race) | ||
| | |alignment = Lawful Neutral | ||
| appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip. | |ac = 15 (studded leather) | ||
| voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone. | |hp = 65 | ||
| ideal = Loyalty and obedience, within the rigid structure of his indentured servitude. | |hit_dice = 10d8 + 20 | ||
| flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped | |speed = 30 ft. | ||
|str = 16 | |||
| info = Berrick | |dex = 12 | ||
|con = 14 | |||
|int = 10 | |||
|wis = 12 | |||
|cha = 10 | |||
|saving_throws = Str +5, Con +4 | |||
|skills = Athletics +5, Animal Handling +3, Intimidation +2 | |||
|damage_vulnerabilities = — | |||
| equipment = | |damage_resistances = — | ||
|damage_immunities = | |||
|condition_immunities = — | |||
|senses = Passive Perception 11 | |||
|languages = Common | |||
|cr = 3 | |||
|xp = 700 | |||
|traits = **Loyal Servant.** Berrick is indentured to the Merchants Guild and will obey any direct, legal order from a Guild superior. He will defend Guild property and personnel to the death. **Whip Mastery.** Berrick has expertise with his whip, and attacks made with it have advantage if the target is wearing heavy armor (representing his experience disabling mounted opponents). | |||
|actions = **Multiattack.** Berrick makes two melee attacks. **Whip.** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If the target is a creature, Berrick can attempt a grapple (escape DC 13) instead of dealing damage. **Heavy Club.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. | |||
|reactions = **Defensive Crack.** When a creature Berrick can see attempts to disarm him or strike one of his mounts, he can use his reaction to make one Whip attack against that creature. | |||
|legendary_actions = | |||
|roleplaying_notes = Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters. | |||
|campaign = Echos of Lhynn | |||
|appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip. | |||
|voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone. | |||
|bond = The Merchants Guild, his only means of survival. | |||
|ideal = Loyalty and obedience, within the rigid structure of his indentured servitude. | |||
|flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped. | |||
|info = Berrick was formerly a cavalry sergeant before falling into debt, leading to his indentured status. He dreams of somehow earning or fighting his way out of servitude, but his despair usually prevents him from taking risks. | |||
|equipment = Studded leather armor, whip, heavy club, set of stable keys, a pouch of gold coins (from his meager allowance). | |||
}} | }} |
Latest revision as of 04:20, 13 October 2025
- Party Experience (← links | edit)
- Session 131 Prep (← links | edit)
- Oakhaven (← links | edit)
- Session 132 Prep (← links | edit)
- Session 133 The Sage, the Suitor, and the Smashed Blacksmith (← links | edit)
- Session 134 Prep (transclusion) (← links | edit)
Berrick, Stablemaster of the Iron HoofMedium Humanoid (any race), Lawful NeutralArmor Class 15 (studded leather) (natural armor)
Saving Throws Str +5, Con +4 Condition Immunities — **Loyal Servant.** Berrick is indentured to the Merchants Guild and will obey any direct, legal order from a Guild superior. He will defend Guild property and personnel to the death. **Whip Mastery.** Berrick has expertise with his whip, and attacks made with it have advantage if the target is wearing heavy armor (representing his experience disabling mounted opponents). Actions
Reactions
Roleplaying NotesBerrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters. Additional InfoAppearance Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip. |
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