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{{Monster Statblock
{{Monster Statblock
| monster_name = Stablemaster of the [[Iron Hoof]]
|monster_name = Berrick, Stablemaster of the [[Iron Hoof]]
| image = berrick.png
|image = berrick.png
| size = Medium
|size = Medium
| type = humanoid
|type = Humanoid (any race)
| alignment = Lawful Neutral
|alignment = Lawful Neutral
| ac = 10
|ac = 15 (studded leather)
| hp = 10
|hp = 65
| speed = 30 ft.
|hit_dice = 10d8 + 20
| str = 10
|speed = 30 ft.
| str_mod = +0
|str = 16
| dex = 10
|dex = 12
| dex_mod = +0
|con = 14
| con = 10
|int = 10
| con_mod = +0
|wis = 12
| int = 10
|cha = 10
| int_mod = +0
|saving_throws = Str +5, Con +4
| wis = 10
|skills = Athletics +5, Animal Handling +3, Intimidation +2
| wis_mod = +0
|damage_vulnerabilities = —
| cha = 10
|damage_resistances = —
| cha_mod = +0
|damage_immunities =  
| saving_throws = —
|condition_immunities =
| skills = Athletics +5, Animal Handling +3, Intimidation +1
|senses = Passive Perception 11
| damage_vulnerabilities = —
|languages = Common
| damage_resistances = —
|cr = 3
| damage_immunities =  
|xp = 700
| condition_immunities =  
|traits = **Loyal Servant.** Berrick is indentured to the Merchants Guild and will obey any direct, legal order from a Guild superior. He will defend Guild property and personnel to the death. **Whip Mastery.** Berrick has expertise with his whip, and attacks made with it have advantage if the target is wearing heavy armor (representing his experience disabling mounted opponents).
| senses = Passive Perception 12
|actions = **Multiattack.** Berrick makes two melee attacks. **Whip.** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If the target is a creature, Berrick can attempt a grapple (escape DC 13) instead of dealing damage. **Heavy Club.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
| languages = Common
|reactions = **Defensive Crack.** When a creature Berrick can see attempts to disarm him or strike one of his mounts, he can use his reaction to make one Whip attack against that creature.
| cr = 2
|legendary_actions =  
| xp = 10
|roleplaying_notes = Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
| actions =  
|campaign = Echos of Lhynn
| legendary_actions_header =  
|appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
| legendary_actions =  
|voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
| reactions_header =  
|bond = The Merchants Guild, his only means of survival.
| reactions =  
|ideal = Loyalty and obedience, within the rigid structure of his indentured servitude.
| roleplaying_header = Roleplaying Notes
|flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
| campaign = Corsairs
|info = Berrick was formerly a cavalry sergeant before falling into debt, leading to his indentured status. He dreams of somehow earning or fighting his way out of servitude, but his despair usually prevents him from taking risks.
| appearance = Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
|equipment = Studded leather armor, whip, heavy club, set of stable keys, a pouch of gold coins (from his meager allowance).
| voice_mannerisms = Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
| bond = The Merchants Guild, his only means of survival.
| ideal = Loyalty and obedience, within the rigid structure of his indentured servitude.
| flaw = Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
| info = Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
| equipment = Leather armor, whip, set of stable keys, a pouch of gold coins (from his meager allowance).
}}
}}

Latest revision as of 04:20, 13 October 2025



Berrick, Stablemaster of the Iron Hoof

Medium Humanoid (any race), Lawful Neutral


Armor Class 15 (studded leather) (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 10 (0) 12 (+1) 10 (0)

Saving Throws Str +5, Con +4
Skills Athletics +5, Animal Handling +3, Intimidation +2
Damage Vulnerabilities
Damage Resistances

Condition Immunities
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)



**Loyal Servant.** Berrick is indentured to the Merchants Guild and will obey any direct, legal order from a Guild superior. He will defend Guild property and personnel to the death. **Whip Mastery.** Berrick has expertise with his whip, and attacks made with it have advantage if the target is wearing heavy armor (representing his experience disabling mounted opponents).

Actions

    • Multiattack.** Berrick makes two melee attacks. **Whip.** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If the target is a creature, Berrick can attempt a grapple (escape DC 13) instead of dealing damage. **Heavy Club.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Reactions

    • Defensive Crack.** When a creature Berrick can see attempts to disarm him or strike one of his mounts, he can use his reaction to make one Whip attack against that creature.

Roleplaying Notes

Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.


Additional Info

Appearance Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
Voice/Mannerisms Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
Bond The Merchants Guild, his only means of survival.
Ideal Loyalty and obedience, within the rigid structure of his indentured servitude.
Flaw Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
Info Berrick was formerly a cavalry sergeant before falling into debt, leading to his indentured status. He dreams of somehow earning or fighting his way out of servitude, but his despair usually prevents him from taking risks.
Equipment Studded leather armor, whip, heavy club, set of stable keys, a pouch of gold coins (from his meager allowance).

Creature Image
Berrick, Stablemaster of the Iron Hoof