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{{Special:Whatlinkshere/{{PAGENAME}}}}
{{Monster Statblock
[[Category:Ivae Orr Campaign]]
|monster_name = Surlimor Nolordin
[[Category:Vellors Prison]]
|image = Surlimor Nolordin.png
[[Category:NPC]]
|size = Medium
[[Category:DM Only]]
|type = Humanoid (High Elf)
 
|alignment = Neutral Good
 
|ac = 12 (15 with *mage armor*)
<div style="background-color: #DDD2; border: 1px solid #5556; padding: 0.6em; text-align: left;">
|hp = 88
 
|hit_dice = 16d8
== Surlimor Nolordin of the Silverwood Enclave ==
|speed = 30 ft.
[[File:SurlimorNolordin.jpg|200px|right]]
|str = 10
 
|dex = 14
Surlimor Nolordin, a 14th level High Elf wizard and leader of the Silverwood Enclave, known for his vast knowledge and gentle, but firm, demeanor.
|con = 13
 
|int = 20
'''Name:''' Surlimor Nolordin<br>
|wis = 16
'''Alignment:''' Neutral Good<br>
|cha = 15
'''Appearance:''' Surlimor is a tall, graceful High Elf with long, silver hair and piercing blue eyes. He wears elegant, flowing robes of deep blue and silver, adorned with intricate embroidery. A subtle aura of magical power surrounds him. His face is lined with the wisdom of centuries, yet his expression remains kind and serene, though now with a hint of authority.<br>
|saving_throws = Int +9, Wis +7
'''Voice/Mannerisms:''' Surlimor speaks in a soft, melodic voice, his words carefully chosen and imbued with wisdom and authority. He is patient and attentive, always willing to listen and offer guidance, but can be firm when needed. He often gestures with graceful, fluid movements, as if conducting an unseen symphony. He carries himself with the quiet confidence of a leader.<br>
|skills = Arcana +9, History +9, Insight +7, Perception +7, Nature +9, Persuasion +6
'''Ideal:''' Knowledge and the well-being of his clan.<br>
|damage_vulnerabilities = —
'''Flaw:''' Detached from worldly concerns, sometimes to the detriment of his clan's immediate needs.<br>
|damage_resistances = —
'''Bond:''' His clan, the Silverwood Enclave, ancient elven lore, and the preservation of knowledge.<br>
|damage_immunities = None
 
|condition_immunitie = Charmed
<noinclude>
|senses = Darkvision 60 ft., Passive Perception 17
Ability scores and combat statistics are best left on the NPC's main page and not included in Session or Session Prep for ease of reading.
|languages = Common, Elvish, Celestial, Draconic, Sylvan
<hr>
|cr = 12
'''Backstory:''' Surlimor Nolordin leads the Silverwood Enclave, a secluded community of High Elves dedicated to preserving ancient magical knowledge. He ascended to leadership after his predecessor, a renowned archmage, vanished while exploring a forgotten realm. Surlimor now balances his scholarly pursuits with the responsibilities of guiding his clan, striving to protect them from the encroaching dangers of a changing world while maintaining their tradition of arcane mastery.<br>
|xp = 8400
 
|traits = **Fey Ancestry.** Surlimor has advantage on saving throws against being charmed, and magic can't put him to sleep. **Spellcasting.** Surlimor is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Surlimor has the following wizard spells prepared: Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, message* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *detect thoughts, invisibility, mirror image* 3rd level (3 slots): *counterspell, fireball, fly* 4th level (3 slots): *dimension door, greater invisibility, stoneskin* 5th level (2 slots): *cone of cold, scrying* 6th level (1 slot): *globe of invulnerability* 7th level (1 slot): *teleport* **Arcane Recovery.** Once per day when he finishes a short rest, Surlimor can choose expended spell slots to recover. The spell slots can have a combined level that is no higher than 7.
'''Ability Scores:''' STR 10 (+0), DEX 14 (+2), CON 13 (+1), INT 20 (+5), WIS 16 (+3), CHA 15 (+2)<br>
|actions = **Quarterstaff.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
'''Skills:''' Arcana +9, History +9, Insight +7, Perception +7, Nature +9, Persuasion +6<br>
|reactions = **Masterful Counter.** When Surlimor successfully casts *counterspell* against a spell of 4th level or lower, he can immediately cast a cantrip as a bonus action.
'''Condition Immunities:''' None<br>
|roleplaying_notes = Surlimor leads the Silverwood Enclave, balancing scholarly pursuits with the responsibilities of guiding his clan. He strives to protect them from the encroaching dangers of a changing world while maintaining their tradition of arcane mastery. He is patient and attentive, offering guidance but firm when needed.
'''Damage Immunities:''' None<br>
|campaign = Ivae Orr
'''Challenge Rating:''' 12 (8,400 XP) (As a 14th level wizard)<br>
|appearance = Tall, graceful High Elf with long, silver hair and piercing blue eyes. Wears elegant, flowing robes of deep blue and silver. Subtle aura of magical power.
'''Senses:''' passive Perception 17<br>
|voice_mannerisms = Soft, melodic voice; words are carefully chosen. Gestures with graceful, fluid movements.
'''Languages:''' Common, Elvish, Celestial, Draconic, Sylvan<br>
|bond = His clan, the [[Silverwood Enclave]], ancient elven lore, and the preservation of knowledge.
'''Equipment:''' A worn leather-bound tome, a silver staff (as a focus), a pouch of rare herbs, a signet ring of clan leadership.<br>
|ideal = Knowledge and the well-being of his clan.
'''Traits:''' '''Spellcasting.''' Surlimor is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Surlimor has the following wizard spells prepared:<br>
|flaw = Detached from worldly concerns, sometimes to the detriment of his clan's immediate needs.
Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*, *message*<br>
|info = Surlimor Nolordin leads the Silverwood Enclave, a secluded community of High Elves dedicated to preserving ancient magical knowledge. He ascended to leadership after his predecessor, a renowned archmage, vanished while exploring a forgotten realm. He is the leader of an elvish kingdom (like Elrond) and a major NPC.
1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield*<br>
|equipment = Worn leather-bound tome, silver staff (focus), pouch of rare herbs, signet ring of clan leadership.
2nd level (3 slots): *detect thoughts*, *invisibility*, *mirror image*<br>
}}
3rd level (3 slots): *counterspell*, *fireball*, *fly*<br>
4th level (3 slots): *dimension door*, *greater invisibility*, *stoneskin*<br>
5th level (2 slots): *cone of cold*, *scrying*<br>
6th level (1 slot): *globe of invulnerability*<br>
7th level (1 slot): *teleport*<br>
'''Actions:''' '''Quarterstaff.''' *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage.
</noinclude>
 
</div>

Latest revision as of 22:19, 13 October 2025



Surlimor Nolordin

Medium Humanoid (High Elf), Neutral Good


Armor Class 12 (15 with *mage armor*) (natural armor)
Hit Points 88 (16d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 14 (+2) 13 (+1) 20 (+5) 16 (+3) 15 (+2)

Saving Throws Int +9, Wis +7
Skills Arcana +9, History +9, Insight +7, Perception +7, Nature +9, Persuasion +6
Damage Vulnerabilities
Damage Resistances
Damage Immunities None

Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Elvish, Celestial, Draconic, Sylvan
Challenge 12 (8400 XP)



**Fey Ancestry.** Surlimor has advantage on saving throws against being charmed, and magic can't put him to sleep. **Spellcasting.** Surlimor is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Surlimor has the following wizard spells prepared: Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, message* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *detect thoughts, invisibility, mirror image* 3rd level (3 slots): *counterspell, fireball, fly* 4th level (3 slots): *dimension door, greater invisibility, stoneskin* 5th level (2 slots): *cone of cold, scrying* 6th level (1 slot): *globe of invulnerability* 7th level (1 slot): *teleport* **Arcane Recovery.** Once per day when he finishes a short rest, Surlimor can choose expended spell slots to recover. The spell slots can have a combined level that is no higher than 7.

Actions

    • Quarterstaff.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Reactions

    • Masterful Counter.** When Surlimor successfully casts *counterspell* against a spell of 4th level or lower, he can immediately cast a cantrip as a bonus action.

Roleplaying Notes

Surlimor leads the Silverwood Enclave, balancing scholarly pursuits with the responsibilities of guiding his clan. He strives to protect them from the encroaching dangers of a changing world while maintaining their tradition of arcane mastery. He is patient and attentive, offering guidance but firm when needed.


Additional Info

Appearance Tall, graceful High Elf with long, silver hair and piercing blue eyes. Wears elegant, flowing robes of deep blue and silver. Subtle aura of magical power.
Voice/Mannerisms Soft, melodic voice; words are carefully chosen. Gestures with graceful, fluid movements.
Bond His clan, the Silverwood Enclave, ancient elven lore, and the preservation of knowledge.
Ideal Knowledge and the well-being of his clan.
Flaw Detached from worldly concerns, sometimes to the detriment of his clan's immediate needs.
Info Surlimor Nolordin leads the Silverwood Enclave, a secluded community of High Elves dedicated to preserving ancient magical knowledge. He ascended to leadership after his predecessor, a renowned archmage, vanished while exploring a forgotten realm. He is the leader of an elvish kingdom (like Elrond) and a major NPC.
Equipment Worn leather-bound tome, silver staff (focus), pouch of rare herbs, signet ring of clan leadership.

Creature Image
Surlimor Nolordin