Eira Shadowglow: Difference between revisions
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{{Monster Statblock | |||
|monster_name = Guildmaster (Eira Shadowglow) | |||
|image = Eira Shadowglow.png | |||
|size = Medium | |||
|type = Humanoid (Half-Elf) | |||
|alignment = Neutral Evil | |||
|ac = 15 (Leather Armor) | |||
|hp = 110 | |||
|hit_dice = 17d8 + 34 | |||
''' | |speed = 30 ft. | ||
|str = 10 | |||
|dex = 20 | |||
|con = 14 | |||
|int = 14 | |||
|wis = 14 | |||
|cha = 16 | |||
|saving_throws = Dex +9, Int +6 | |||
|skills = Acrobatics +9, Deception +7, Insight +6, Perception +6, Persuasion +7, Sleight of Hand +9, Stealth +12 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Darkvision 60 ft., Passive Perception 16 | |||
|languages = Common, Elvish (Greyhawk), Thieves' Cant | |||
|cr = 9 | |||
|xp = 5000 | |||
|traits = **Evasion.** If Eira is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. **Sneak Attack (1/Turn).** Eira deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Eira that isn’t incapacitated and Eira doesn’t have disadvantage on the attack roll. **Cloak of Elvenkind.** Eira has advantage on Dexterity (Stealth) checks made to hide. **Cunning Action.** Eira can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. | |||
|actions = **Multiattack.** Eira makes two weapon attacks. | |||
* **Shortsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 15 (3d6 + 5) piercing damage if the attack also uses Sneak Attack. | |||
* **Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. | |||
* **Poisoned Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 4 (1d6 + 1) poison damage. | |||
|reactions = **Uncanny Dodge.** When an attacker that Eira can see hits her with an attack, she can use her reaction to halve the attack's damage against her. | |||
|legendary_actions_header = Legendary Actions | |||
|legendary_actions = | |||
|roleplaying_notes = Eira's movements are graceful and fluid, often masking her underlying ambition. She speaks with a measured, persuasive tone, always seeking to sway others to her benefit. Her piercing emerald eyes are constantly assessing a person's worth and potential use. | |||
|campaign = Corsairs | |||
|appearance = Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest. | |||
|voice_mannerisms = Speaks in a low, smooth, and highly persuasive voice. She rarely raises her tone, preferring subtle manipulation to outright threats. | |||
|bond = She is fiercely loyal to those who can provide her with the most benefit in achieving her ideals. | |||
|ideal = Revenue and power for herself alone. | |||
|flaw = A tendency towards recklessness when it comes to dealing with enemies, often leading to overconfidence and underestimation of their abilities. | |||
|info = As Guildmaster, Eira maintains a tight grip on criminal operations within the region, using a mix of charm, intimidation, and brutal efficiency. | |||
|equipment = Short sword, daggers (2d4+2), leather armor, cloak of elven kind, potion of healing (x2), vial of poison (1d6+1 damage). | |||
}} | |||
Latest revision as of 04:11, 13 October 2025
- Party Experience (← links | edit)
- Corsairs Campaign (← links | edit)
- Session 109 Prep (transclusion) (← links | edit)
- Session 119 (← links | edit)
- Session 120 (← links | edit)
- Session 121 (← links | edit)
- Session 122 (← links | edit)
- Session 124 (← links | edit)
- Session 125 (transclusion) (← links | edit)
