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{{NPC
{{Monster Statblock
|image=[[file:Alynda Strongarm.png |thumb|Alyndra Strongarm]]
|monster_name = Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat
|info=Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days.  
| image = Alynda Strongarm.png
|name=Alyndra Strongarm
|size = Medium
|title=Alyndra 'Iron Thighs' Strongarm and owns the Wicker Goat
|type = Humanoid (Human)
|alignment=Neutral Good
|alignment = Neutral Good
 
|ac = 12 (Natural Armor)
|appearance=Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Age has etched lines on her face, but the sharp glint in her eyes and the broad set of her shoulders betray a woman who hasn't softened much. Scars peek out from under the sleeves of her worn leather jerkin, testaments to battles fought and won. She usually wears sturdy breeches and boots, practicality trumping fashion for this retired warrior.
|hp = 22
 
|hit_dice = 4d8 + 4
|voice/mannerisms=Alyndra's voice is a well-worn instrument, low and gravelly from years of laughter, shouting orders on the battlefield, and haggling with merchants.
|speed = 30 ft.
 
|str = 14
There's a hint of a lilt in her speech, a remnant of her younger days spent in the back country. She speaks with a directness that comes from years of barking commands across chaotic battlefields, but there's a warmth in her eyes that softens the edge of her words. She punctuates her speech with occasional snorts of laughter, a reminder of the boisterous fighter she once was. Alyndra has a habit of absentmindedly rubbing a calloused thumb over the hilt of the dagger she keeps strapped to her thigh, a comfort in the unfamiliar quiet of tavern life.
|dex = 12
 
|con = 12
|int = 10
|wis = 13
|cha = 15
|saving_throws = Con +3
|skills = Athletics +4, Intimidation +4, Perception +3, Performance +4
|damage_vulnerabilities = —
|damage_resistances = —
|damage_immunities = —
|condition_immunities = —
|senses = Passive Perception 13
|languages = Common, Dwarvish
|cr = 1/4
|xp = 50
|traits = **Legendary Grip.** Alyndra has advantage on checks made to grapple a creature or to avoid being disarmed. **Iron Thighs.** Alyndra has proficiency in Strength saving throws and checks made to resist being shoved or knocked prone.
|actions = **Multiattack.** Alyndra makes two attacks: one with her Fist and one with a thrown Bar Stool.
* **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
* **Bar Stool (Improvised Weapon).** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
|reactions = —
|legendary_actions =
|roleplaying_notes = Alyndra is the no-nonsense owner of the **Wicker Goat** and a repository of local knowledge and warrior history. She is direct, speaks with simple language, and uses frequent (but gentle) military exclamations. She is quick to judge a person's character based on their handshake and their drinking capacity.
|campaign = Corsairs
|appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Scars peek out from under her worn leather jerkin. She has a broad set of shoulders and a sharp glint in her eyes.
|voice_mannerisms = Her voice is a deep, booming contralto, often gravelly from years of shouting over tavern crowds. She rarely needs to raise her voice to command silence.
|bond = The Wicker Goat (her sanctuary and livelihood), the memory of her long-lost adventuring party.
|ideal = Honesty and Hard Work. A good drink and a good story solve most problems.
|flaw = Overly protective of her bar, which she views as sacred ground. Quick to judge a character.
|info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. She earned her moniker from her legendary endurance and grappling ability in her adventuring youth.
|equipment = Worn leather jerkin, a large apron, a hidden rusty dagger, and a well-used wooden serving mallet.
}}
}}

Latest revision as of 22:46, 13 October 2025



Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat

Medium Humanoid (Human), Neutral Good


Armor Class 12 (Natural Armor) (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 10 (0) 13 (+1) 15 (+2)

Saving Throws Con +3
Skills Athletics +4, Intimidation +4, Perception +3, Performance +4
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 13
Languages Common, Dwarvish
Challenge 1/4 (50 XP)



**Legendary Grip.** Alyndra has advantage on checks made to grapple a creature or to avoid being disarmed. **Iron Thighs.** Alyndra has proficiency in Strength saving throws and checks made to resist being shoved or knocked prone.

Actions

    • Multiattack.** Alyndra makes two attacks: one with her Fist and one with a thrown Bar Stool.
  • **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
  • **Bar Stool (Improvised Weapon).** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

Legendary Actions

Roleplaying Notes

Alyndra is the no-nonsense owner of the **Wicker Goat** and a repository of local knowledge and warrior history. She is direct, speaks with simple language, and uses frequent (but gentle) military exclamations. She is quick to judge a person's character based on their handshake and their drinking capacity.


Additional Info

Appearance Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Scars peek out from under her worn leather jerkin. She has a broad set of shoulders and a sharp glint in her eyes.
Voice/Mannerisms Her voice is a deep, booming contralto, often gravelly from years of shouting over tavern crowds. She rarely needs to raise her voice to command silence.
Bond The Wicker Goat (her sanctuary and livelihood), the memory of her long-lost adventuring party.
Ideal Honesty and Hard Work. A good drink and a good story solve most problems.
Flaw Overly protective of her bar, which she views as sacred ground. Quick to judge a character.
Info Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. She earned her moniker from her legendary endurance and grappling ability in her adventuring youth.
Equipment Worn leather jerkin, a large apron, a hidden rusty dagger, and a well-used wooden serving mallet.

Creature Image
Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat