Alyndra Strongarm: Difference between revisions
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{{ | {{Monster Statblock | ||
|image= | |monster_name = Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat | ||
| | | image = Alynda Strongarm.png | ||
| | |size = Medium | ||
| | |type = Humanoid (Human) | ||
| | |alignment = Neutral Good | ||
|ac = 12 (Natural Armor) | |||
|appearance=Her once-bright red hair is now streaked with silver and pulled back in a practical braid | |hp = 22 | ||
|hit_dice = 4d8 + 4 | |||
| | |speed = 30 ft. | ||
|str = 14 | |||
|dex = 12 | |||
|con = 12 | |||
|int = 10 | |||
|wis = 13 | |||
|cha = 15 | |||
|saving_throws = Con +3 | |||
|skills = Athletics +4, Intimidation +4, Perception +3, Performance +4 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Passive Perception 13 | |||
|languages = Common, Dwarvish | |||
|cr = 1/4 | |||
|xp = 50 | |||
|traits = **Legendary Grip.** Alyndra has advantage on checks made to grapple a creature or to avoid being disarmed. **Iron Thighs.** Alyndra has proficiency in Strength saving throws and checks made to resist being shoved or knocked prone. | |||
|actions = **Multiattack.** Alyndra makes two attacks: one with her Fist and one with a thrown Bar Stool. | |||
* **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. | |||
* **Bar Stool (Improvised Weapon).** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. | |||
|reactions = — | |||
|legendary_actions = — | |||
|roleplaying_notes = Alyndra is the no-nonsense owner of the **Wicker Goat** and a repository of local knowledge and warrior history. She is direct, speaks with simple language, and uses frequent (but gentle) military exclamations. She is quick to judge a person's character based on their handshake and their drinking capacity. | |||
|campaign = Corsairs | |||
|appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Scars peek out from under her worn leather jerkin. She has a broad set of shoulders and a sharp glint in her eyes. | |||
|voice_mannerisms = Her voice is a deep, booming contralto, often gravelly from years of shouting over tavern crowds. She rarely needs to raise her voice to command silence. | |||
|bond = The Wicker Goat (her sanctuary and livelihood), the memory of her long-lost adventuring party. | |||
|ideal = Honesty and Hard Work. A good drink and a good story solve most problems. | |||
|flaw = Overly protective of her bar, which she views as sacred ground. Quick to judge a character. | |||
|info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. She earned her moniker from her legendary endurance and grappling ability in her adventuring youth. | |||
|equipment = Worn leather jerkin, a large apron, a hidden rusty dagger, and a well-used wooden serving mallet. | |||
}} | }} | ||
Latest revision as of 22:46, 13 October 2025
- Corsairs Campaign (← links | edit)
- Session 109 Prep (transclusion) (← links | edit)
