Alyndra Strongarm: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = Alyndra 'Iron Thighs' Strongarm | |monster_name = Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat | ||
| image = | | image = Alynda Strongarm.png | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (Human) | ||
| alignment = Neutral Good | |alignment = Neutral Good | ||
| ac = | |ac = 12 (Natural Armor) | ||
| hp = | |hp = 22 | ||
| speed = 30 ft. | |hit_dice = 4d8 + 4 | ||
| str = | |speed = 30 ft. | ||
|str = 14 | |||
| dex = | |dex = 12 | ||
|con = 12 | |||
| con = | |int = 10 | ||
|wis = 13 | |||
| int = 10 | |cha = 15 | ||
|saving_throws = Con +3 | |||
| wis = | |skills = Athletics +4, Intimidation +4, Perception +3, Performance +4 | ||
|damage_vulnerabilities = — | |||
| cha = | |damage_resistances = — | ||
| | |damage_immunities = — | ||
|condition_immunities = — | |||
| skills = | |senses = Passive Perception 13 | ||
| damage_vulnerabilities = — | |languages = Common, Dwarvish | ||
| damage_resistances = — | |cr = 1/4 | ||
| damage_immunities = — | |xp = 50 | ||
| condition_immunities = — | |traits = **Legendary Grip.** Alyndra has advantage on checks made to grapple a creature or to avoid being disarmed. **Iron Thighs.** Alyndra has proficiency in Strength saving throws and checks made to resist being shoved or knocked prone. | ||
| senses = | |actions = **Multiattack.** Alyndra makes two attacks: one with her Fist and one with a thrown Bar Stool. | ||
| languages = Common | * **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. | ||
| cr = | * **Bar Stool (Improvised Weapon).** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. | ||
| xp = | |reactions = — | ||
| | |legendary_actions = — | ||
| | |roleplaying_notes = Alyndra is the no-nonsense owner of the **Wicker Goat** and a repository of local knowledge and warrior history. She is direct, speaks with simple language, and uses frequent (but gentle) military exclamations. She is quick to judge a person's character based on their handshake and their drinking capacity. | ||
|campaign = Corsairs | |||
| | |appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Scars peek out from under her worn leather jerkin. She has a broad set of shoulders and a sharp glint in her eyes. | ||
| | |voice_mannerisms = Her voice is a deep, booming contralto, often gravelly from years of shouting over tavern crowds. She rarely needs to raise her voice to command silence. | ||
| | |bond = The Wicker Goat (her sanctuary and livelihood), the memory of her long-lost adventuring party. | ||
| campaign = | |ideal = Honesty and Hard Work. A good drink and a good story solve most problems. | ||
| appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid | |flaw = Overly protective of her bar, which she views as sacred ground. Quick to judge a character. | ||
| voice_mannerisms = | |info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. She earned her moniker from her legendary endurance and grappling ability in her adventuring youth. | ||
| bond = | |equipment = Worn leather jerkin, a large apron, a hidden rusty dagger, and a well-used wooden serving mallet. | ||
| ideal = | |||
| flaw = | |||
| info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. | |||
| equipment = | |||
}} | }} | ||
Latest revision as of 22:46, 13 October 2025
- Corsairs Campaign (← links | edit)
- Session 109 Prep (transclusion) (← links | edit)
