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{{Monster Statblock
{{Monster Statblock
|monster_name = Elder Theron
|monster_name = Elder Theron
|image =
|image = ElderTheronSage.png
|size = Medium
|size = Medium
|type = humanoid (human)
|type = Humanoid (Human)
|alignment = Neutral Evil
|alignment = Neutral Evil
|ac = 16 (natural armor)
|ac = 18 (Natural Armor, plus Ring of Protection)
|hp = 40 (9d6 + 9)
|hp = 187
|hit_dice = 25d8 + 75
|speed = 30 ft.
|speed = 30 ft.
|str = 11
|str = 11
|dex = 13
|dex = 13
|con = 14
|con = 16
|int = 18
|int = 20
|wis = 15
|wis = 16
|cha = 13
|cha = 15
|saving_throws = Con +5, Int +7
|saving_throws = Con +8, Int +10, Wis +8
|skills = Arcana +7, History +7, Insight +6, Medicine +6
|skills = Arcana +10, History +10, Insight +8, Medicine +8, Perception +8
|damage_vulnerabilities = —
|damage_vulnerabilities = —
|damage_resistances =
|damage_resistances = Bludgeoning, Piercing, and Slashing from nonmagical attacks (due to Stoneskin spell effect)
|damage_immunities = —
|damage_immunities = —
|condition_immunities = —
|condition_immunities = —
|senses = Passive Perception 16
|senses = Passive Perception 18
|languages = Common, Ancient Tongues
|languages = Common, Ancient Tongues, Draconic, Giant
|cr = 13
|cr = 13
|xp = 10,000
|xp = 10000
|traits = ***Spellcasting.*** Elder Theron is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
|traits = ***Spellcasting.*** Elder Theron is a 17th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following spells prepared (spells marked with * are granted by the Amulet of Arcane Resonance):
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation*
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation*
1st level (4 slots): *detect magic, mage armor, magic missile, shield*
1st level (4 slots): *detect magic, magic missile, shield*
2nd level (3 slots): *invisibility, misty step*
2nd level (3 slots): *invisibility, misty step*
3rd level (3 slots): *counterspell, fireball*
3rd level (3 slots): *counterspell, fireball*
4th level (1 slot): *polymorph*
4th level (3 slots): *polymorph, Stoneskin*
5th level (2 slots): *Bigby's Hand*, *Cone of Cold*
6th level (1 slot): *Disintegrate*
7th level (1 slot): *Forcecage*
8th level (1 slot): *Abi-Dalzim's Horrid Wilting*
9th level (1 slot): *Time Stop*


***Aura of Despair.*** When a creature hostile to Theron starts its turn within 30 feet of him, it must make a DC 15 Wisdom saving throw. On a failed save, the creature's speed is halved until the start of its next turn.
***Aura of Despair.*** When a creature hostile to Theron starts its turn within 30 feet of him, it must make a DC 18 Wisdom saving throw. On a failed save, the creature's speed is halved until the start of its next turn.


***Warforged Creation.*** Elder Theron has the ability to create warforged. Over the course of 10 days, he can create a single Warforged Soldier in his lair by expending 500 gold pieces worth of raw materials. This ability can be used once per month.
***Warforged Creation.*** Elder Theron has the ability to create warforged. Over the course of 10 days, he can create a single Warforged Soldier in his lair by expending 500 gold pieces worth of raw materials. This ability can be used once per month.
|actions = ***Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage.
|actions = ***Staff of Ethereal Command.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage.


***Mind Twist.*** Elder Theron targets one creature he can see within 60 feet of him. The target must succeed on a DC 15 Intelligence saving throw or take 14 (3d6 + 4) psychic damage and become incapacitated until the end of its next turn.
***Mind Twist.*** Elder Theron targets one creature he can see within 60 feet of him. The target must succeed on a **DC 18** Intelligence saving throw or take **35 (8d6 + 7)** psychic damage and become **incapacitated** until the end of its next turn.
|reactions =  
|reactions = **Shield (Spell).** Elder Theron can use his reaction to cast *Shield*, increasing his AC by 5 until the start of his next turn.
|legendary_actions =  
|legendary_actions_header = Legendary Actions
|roleplaying_notes = Theron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of [[Oakhaven]]. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library.
|legendary_actions = Theron can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Theron regains spent legendary actions at the start of his turn.
* **Cast Cantrip.** Theron casts a cantrip.
* **Mystic Command.** Theron gives a command to a Warforged ally within 60 feet. The Warforged can immediately use its reaction to move up to half its speed and make one weapon attack.
* **Focus Aura (Costs 2 Actions).** Theron targets one creature affected by the Aura of Despair. That creature must repeat the saving throw against the aura, or suffer the speed penalty for a second round.


'''Lair Actions'''
'''Lair Actions'''
On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:
On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:
* **Gate in Warforged.** Elder Theron magically summons a Warforged Soldier to an unoccupied space he can see within his lair. The soldier acts immediately on its own turn, then returns to its home plane after 1 minute.
* **Gate in Warforged.** Elder Theron magically summons a Warforged Soldier to an unoccupied space he can see within his lair. The soldier acts immediately on its own turn, then returns to its home plane after 1 minute.
* **Warp Reality.** Elder Theron twists the reality within his lair. A creature he can see within 60 feet must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and can't take reactions until the start of its next turn.
* **Warp Reality.** Elder Theron twists the reality within his lair. A creature he can see within 60 feet must make a DC 18 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and can't take reactions until the start of its next turn.
| equipment =  
|roleplaying_notes = Theron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of [[Oakhaven]]. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library.
=== Special Equipment ===
|campaign = Echos of Lhynn
***The Grimoire of Broken Souls.*** A worn and ancient book bound in what feels like petrified hide. It contains his known spells, along with arcane schematics and forbidden rituals for binding fragments of souls into constructs.
|appearance = A gaunt, aged human male whose eyes hold the weight of centuries of knowledge. His skin is pale, and he moves with the slow, deliberate grace of someone focused on the non-material world.
 
|voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence. His voice is raspy and low, conveying a sense of detached wisdom and profound sorrow.
***Staff of Ethereal Command.*** His staff of twisted wood is a magical conduit. When he commands his warforged, the staff's wood grain glows with faint, purplish light, seeming to ripple with psychic energy.
|bond = His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of [[Oakhaven]].
 
|ideal = Preservation of forbidden lore at all costs, even morality.
***Ring of Mind Shielding.*** A simple, unadorned silver band. This item prevents anyone from reading his thoughts or scrying his location, reflecting his reclusive and secretive nature.
|flaw = Obsessed with secrets; refuses to communicate clearly even when it would be beneficial.
 
|info = Elder Theron is a powerful, ancient sage with a vast knowledge of ancient prophecies. He is bound by an ancient pact and must be freed to break the servitude that binds [[Oakhaven]].
***Amulet of Arcane Resonance.*** A smooth, black obsidian stone on a leather cord. It hums with latent power, acting as a potent spell focus that can amplify his magical abilities, but it feels cold to the touch.
|equipment = [[The Grimoire of Broken Souls]], [[Staff of Ethereal Command]], [[Ring of Mind Shielding]], [[Amulet of Arcane Resonance]], The Master Key, Vials of Star-Forged Essence, Worn Calligraphy Set.
 
***The Master Key.*** A strange, crystalline key that shimmers with internal light and changes color slightly with his mood. It is the key to his secret library, and it's also a magical component for his most powerful creations.
 
***Vials of Star-Forged Essence.*** Small glass vials containing a shimmering, silver liquid that glows faintly. This rare, purified fluid is a core component used to give his warforged sentience and a soul-like essence.
 
***Worn Calligraphy Set.*** A set of well-used quills and brushes, along with several bottles of exotic, multicolored inks. He uses these to transcribe ancient lore and update his grimoire.
}}
}}

Latest revision as of 04:19, 13 October 2025



Elder Theron

Medium Humanoid (Human), Neutral Evil


Armor Class 18 (Natural Armor, plus Ring of Protection) (natural armor)
Hit Points 187 (25d8 + 75)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (0) 13 (+1) 16 (+3) 20 (+5) 16 (+3) 15 (+2)

Saving Throws Con +8, Int +10, Wis +8
Skills Arcana +10, History +10, Insight +8, Medicine +8, Perception +8
Damage Vulnerabilities
Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks (due to Stoneskin spell effect)
Damage Immunities
Condition Immunities
Senses Passive Perception 18
Languages Common, Ancient Tongues, Draconic, Giant
Challenge 13 (10000 XP)



***Spellcasting.*** Elder Theron is a 17th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following spells prepared (spells marked with * are granted by the Amulet of Arcane Resonance):

Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* 1st level (4 slots): *detect magic, magic missile, shield* 2nd level (3 slots): *invisibility, misty step* 3rd level (3 slots): *counterspell, fireball* 4th level (3 slots): *polymorph, Stoneskin* 5th level (2 slots): *Bigby's Hand*, *Cone of Cold* 6th level (1 slot): *Disintegrate* 7th level (1 slot): *Forcecage* 8th level (1 slot): *Abi-Dalzim's Horrid Wilting* 9th level (1 slot): *Time Stop*

      • Aura of Despair.*** When a creature hostile to Theron starts its turn within 30 feet of him, it must make a DC 18 Wisdom saving throw. On a failed save, the creature's speed is halved until the start of its next turn.
      • Warforged Creation.*** Elder Theron has the ability to create warforged. Over the course of 10 days, he can create a single Warforged Soldier in his lair by expending 500 gold pieces worth of raw materials. This ability can be used once per month.

Actions

      • Staff of Ethereal Command.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage.
      • Mind Twist.*** Elder Theron targets one creature he can see within 60 feet of him. The target must succeed on a **DC 18** Intelligence saving throw or take **35 (8d6 + 7)** psychic damage and become **incapacitated** until the end of its next turn.

Reactions

    • Shield (Spell).** Elder Theron can use his reaction to cast *Shield*, increasing his AC by 5 until the start of his next turn.

Legendary Actions

Theron can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Theron regains spent legendary actions at the start of his turn.

  • **Cast Cantrip.** Theron casts a cantrip.
  • **Mystic Command.** Theron gives a command to a Warforged ally within 60 feet. The Warforged can immediately use its reaction to move up to half its speed and make one weapon attack.
  • **Focus Aura (Costs 2 Actions).** Theron targets one creature affected by the Aura of Despair. That creature must repeat the saving throw against the aura, or suffer the speed penalty for a second round.

Lair Actions On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:

  • **Gate in Warforged.** Elder Theron magically summons a Warforged Soldier to an unoccupied space he can see within his lair. The soldier acts immediately on its own turn, then returns to its home plane after 1 minute.
  • **Warp Reality.** Elder Theron twists the reality within his lair. A creature he can see within 60 feet must make a DC 18 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and can't take reactions until the start of its next turn.

Roleplaying Notes

Theron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of Oakhaven. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library.


Additional Info

Appearance A gaunt, aged human male whose eyes hold the weight of centuries of knowledge. His skin is pale, and he moves with the slow, deliberate grace of someone focused on the non-material world.
Voice/Mannerisms Speaks in riddles and cryptic phrases, often pausing for long periods of silence. His voice is raspy and low, conveying a sense of detached wisdom and profound sorrow.
Bond His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of Oakhaven.
Ideal Preservation of forbidden lore at all costs, even morality.
Flaw Obsessed with secrets; refuses to communicate clearly even when it would be beneficial.
Info Elder Theron is a powerful, ancient sage with a vast knowledge of ancient prophecies. He is bound by an ancient pact and must be freed to break the servitude that binds Oakhaven.
Equipment The Grimoire of Broken Souls, Staff of Ethereal Command, Ring of Mind Shielding, Amulet of Arcane Resonance, The Master Key, Vials of Star-Forged Essence, Worn Calligraphy Set.

Creature Image
Elder Theron