Nord Haldane: Difference between revisions
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An older man | {{Monster Statblock | ||
|monster_name = Nord Haldane, The Reclusive Hermit | |||
|image = NordHaldaneHermit.png | |||
|size = Medium | |||
|type = Humanoid (Human) | |||
|alignment = Neutral | |||
|ac = 10 | |||
|hp = 22 | |||
|hit_dice = 5d8 | |||
|speed = 30 ft. | |||
|str = 10 | |||
|dex = 10 | |||
|con = 10 | |||
|int = 14 | |||
|wis = 16 | |||
|cha = 8 | |||
|saving_throws = Wis +5 | |||
|skills = Nature +4, Insight +5, Survival +5 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunitie = — | |||
|senses = Passive Perception 13 | |||
|languages = Common, Giant (Archaic Dialect) | |||
|cr = 1/2 | |||
|xp = 100 | |||
|traits = **Unassuming.** Nord's drab appearance and mannerisms make him seem less significant than he is; creatures have disadvantage on Wisdom (Insight) checks made to discern his true knowledge or intent. **Practical Wisdom.** Nord has advantage on Wisdom (Survival) checks made to find food, water, or shelter, or to identify natural signs of danger. | |||
|actions = **Staff (Gnarled Wood).** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. | |||
* **Minor Healing.** Nord can apply herbs (consuming his supply) to himself or one creature within 5 feet, restoring 1d4 + 2 HP. He has enough herbs for 3 uses. | |||
|reactions = — | |||
|roleplaying_notes = Nord speaks little unless asked a direct question, and even then, his answers are often cryptic but insightful. He seems perpetually focused on his immediate surroundings and is highly protective of his solitude. | |||
|campaign = Ivae Orr | |||
|appearance = An older man. His long hair is crudely shorn. He wears a well-worn, earthen-toned cloak over an equally drab, archaic-looking set of homespun clothing. | |||
|voice_mannerisms = Quiet, low, and slightly raspy. His eyes constantly scan the environment. | |||
|bond = The secrets of the ancient forest and the specific area where he resides. | |||
|ideal = Simplicity. The true value of a thing is its usefulness, not its cost. | |||
|flaw = Skeptical of all modern civilization and technology; refuses to accept help or new ideas from outsiders. | |||
|info = An ancient man who lives as a hermit. He has deep knowledge of the land and is far wiser than his appearance suggests. | |||
|equipment = Staff, simple cooking pot, leather satchel of dried herbs and roots, flint and steel. | |||
}} | |||
Revision as of 21:35, 13 October 2025
Nord Haldane, The Reclusive HermitMedium Humanoid (Human), NeutralArmor Class 10 (natural armor)
Saving Throws Wis +5 Senses Passive Perception 13 **Unassuming.** Nord's drab appearance and mannerisms make him seem less significant than he is; creatures have disadvantage on Wisdom (Insight) checks made to discern his true knowledge or intent. **Practical Wisdom.** Nord has advantage on Wisdom (Survival) checks made to find food, water, or shelter, or to identify natural signs of danger. Actions
Reactions— Roleplaying NotesNord speaks little unless asked a direct question, and even then, his answers are often cryptic but insightful. He seems perpetually focused on his immediate surroundings and is highly protective of his solitude. Additional InfoAppearance An older man. His long hair is crudely shorn. He wears a well-worn, earthen-toned cloak over an equally drab, archaic-looking set of homespun clothing. |
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