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The party arrived at Coregilia and promptly got involved in a bar fight that resulted in a "virtual" massacre that though killed many, ultimately resulted in no deaths due to the quick work of Balmaris the cleric.
The PC's are taken into custody to await the traveling magistrate. Their magical brands are discovered and the magistrate takes them aside to tell them of their quest.
Hvitserk Arrives
Hvitserk arrives looking for his companions to start some carousing. His preference is to head to the The Empty Net tavern and blow off steam.
Raider sails are sighted
The sails of raiders from the Sea Princes are sighted on the horizon. The town panics and sounds the alarms. Do the PC's head out to sea or help fortify the town? The PC's may discover some of the odd artifacts in use (linked to the Empire of Lynn arms dealers)
Planned Events
The Constable Arrives
The constable Halvor and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent.
Depending on their actions Halvor may have them taken in for questioning at which point their brands are discovered. (Ref ' A night in jail' )
The tale of the Haunted House
The PC's meet with Julia who tells them of the old alchemists mansion on the hill outside of town. Its reportedly haunted and strange lights have been seen there on moonless nights.
Cliffhanger
If they are in town the raiders arrive. If they are on the road use the coastal random encounter.
Unarmed Strike.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Serving Tray Bash.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Mugs.Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
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Additional Info
Appearance Abe stands tall and barrel-chested, with a weathered face etched by years of sun and sea. His salt-and-pepper beard, streaked with golden highlights, frames a twinkling blue eye and a perpetually lopsided grin. A faded tattoo of an anchor dances on his muscular forearm, a relic from his days at sea. Though now retired, callouses still cling to his broad hands, reminders of hauling nets and battling storms. His attire is a mishmash of practicality and comfort: sturdy boots, patched trousers, a well-worn fishing vest over a loose linen shirt, and a captain's hat perpetually perched at a rakish angle. Voice/Mannerisms Bond Ideal Flaw Info A fair meal for a fair days pay Equipment
The Snapping Line (tavern) Owner
Mistress of the Empty Net
Medium humanoid, Chaotic Neutral
Armor Class 10 Hit Points 10 Speed 30 ft.
STR 10 (0)
DEX 10 (0)
CON 10 (0)
INT 10 (0)
WIS 10 (0)
CHA 10 (0)
Appearance Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth. Voice/Mannerisms Bond Ideal Flaw Info Anya has a pet magpie named Trinket, who serves as her lookout and occasional accomplice. She carries a hidden dagger, always within easy reach, and knows how to use it without hesitation. Anya speaks several languages, including thieves' cant and a smattering of pirate slang. Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can. Rumors abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique. Equipment
Mistress of the Empty Net
{{Monster Statblock
| monster_name = Alyndra 'Iron Thighs' Strongarm and owns the Wicker Goat
| image = [[file:Alynda Strongarm.png
| size = Medium
| type = humanoid
| alignment = Neutral Good
| ac = 10
| hp = 10
| speed = 30 ft.
| str = 10
| str_mod = +0
| dex = 10
| con = 10
| con_mod = +0
| int = 10
| int_mod = +0
| wis = 10
| wis_mod = +0
| cha = 10
| cha_mod = +0
| saving_throws = —
| skills = —
| damage_vulnerabilities = —
| damage_resistances = —
| damage_immunities = —
| condition_immunities = —
| senses = passive Perception 10
| languages = Common
| cr = 0
| xp = 0
| actions =
| legendary_actions_header =
| legendary_actions =
| reactions_header =
| reactions =
| roleplaying_header = Roleplaying Notes
| campaign =
| appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Age has etched lines on her face, but the sharp glint in her eyes and the broad set of her shoulders betray a woman who hasn't softened much. Scars peek out from under the sleeves of her worn leather jerkin, testaments to battles fought and won. She usually wears sturdy breeches and boots, practicality trumping fashion for this retired warrior.
| voice_mannerisms =
| bond =
| ideal =
| flaw =
| info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days.
| equipment =
}}
Guildmaster of the Theives Guild
Medium humanoid, Neutral Evil
Armor Class 10 Hit Points 10 Speed 30 ft.
STR 10 (0)
DEX 10 (0)
CON 10 (0)
INT 10 (0)
WIS 10 (0)
CHA 10 (0)
Appearance Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest. Voice/Mannerisms Bond She is fiercely loyal to those who can provide her with the most benefit in achieving her ideals. Ideal — Flaw — Info — Equipment —
Guildmaster of the Theives Guild
The ships captain
Medium humanoid, Lawful Neutral
Armor Class 10 Hit Points 10 Speed 30 ft.
STR 10 (0)
DEX 10 (0)
CON 10 (0)
INT 10 (0)
WIS 10 (0)
CHA 10 (0)
Appearance Standing tall and broad-shouldered, Hvitserk commands respect with every booming command. His eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.His mighty axe, "Thunder's Roar, is as much a part of him as his own arm. Voice/Mannerisms Bond Ideal Flaw Info Knows the coastal waterways around the North Kingdom like the back of his hand. Equipment
The ships captain
Constable Halvor Ironfist
Medium humanoid, Lawful Neutral
Armor Class 10 Hit Points 10 Speed 30 ft.
STR 10 (0)
DEX 10 (0)
CON 10 (0)
INT 10 (0)
WIS 10 (0)
CHA 10 (0)
Appearance Halvor stands at 6'5" with broad shoulders and arms like tree trunks. His face is a map of scars, acquired during his years of service to the city guard. He sports a thick beard braided with iron wire and wears a suit of battered plate armor adorned with the symbol of the city guard. Voice/Mannerisms Bond Halvor's loyalty to the city guard is unwavering, stemming from a deep sense of duty and honor. He has known little else but service to the Guard and cannot imagine any other path in life. Ideal Halvor believes in upholding the law and protecting his city above all else. He sees himself as a guardian of justice and will not hesitate to lay down his life for the greater good. Flaw Halvor can be stubborn and rigid in his adherence to procedure, sometimes missing opportunities due to an excessive focus on following rules and regulations. Info Enjoys walking the village late at night and takes pleasure in roughing up thieves if he can catch them. Equipment
Constable Halvor Ironfist
Halvors Escorts
Name: Corporal Corrado
Race/Class: Human (Guard)
Personality: Experienced and stoic. He's been with the town watch for over a decade now and has seen it all.