Session 109 Prep: Difference between revisions
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=== The Constable Arrives === | === The Constable Arrives === | ||
* The constable and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent. | * The constable and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent. | ||
== Cliffhanger == | == Cliffhanger == | ||
Always end before the PC's expect it, give them something to look forward to next time. | Always end before the PC's expect it, give them something to look forward to next time. | ||
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== Key NPC's == | == Key NPC's == | ||
=== Constable | === Constable Halvor === | ||
Name: Halvor Ironfist | '''Name:''' Halvor Ironfist | ||
'''Alignment:''' Lawful Neutral | |||
'''Appearance:''' Halvor stands at 6'5" with broad shoulders and arms like tree trunks. His face is a map of scars, acquired during his years of service to the city guard. He sports a thick beard braided with iron wire and wears a suit of battered plate armor adorned with the symbol of the city guard. | |||
'''Voice/Mannerisms:''' Halvor has a deep, rumbling voice that commands respect without needing to raise it. He speaks in a slow, measured tone, as if carefully considering each word before speaking. | |||
'''Ideal:''' Halvor believes in upholding the law and protecting his city above all else. He sees himself as a guardian of justice and will not hesitate to lay down his life for the greater good. | |||
'''Bond:''' Halvor's loyalty to the city guard is unwavering, stemming from a deep sense of duty and honor. He has known little else but service to the Guard and cannot imagine any other path in life. | |||
'''Flaw:''' Halvor can be stubborn and rigid in his adherence to procedure, sometimes missing opportunities due to an excessive focus on following rules and regulations. | |||
=== Halvors Escorts === | |||
'''Name''': Corporal Corrado | |||
'''Race/Class:''' Human (Guard) | |||
'''Personality:''' Experienced and stoic. He's been with the town watch for over a decade now and has seen it all. | |||
'''Motivations:''' Protect | |||
'''Name:''' Sergeant Raffaele | |||
'''Race/Class:''' Human (Guard) | |||
'''Personality:''' Confident and commanding. | |||
'''Motivations:''' Protect | |||
'''Name:''' Luca | |||
'''Race/Class:''' Human (Guard) | |||
'''Personality:''' Friendly and approachable. | |||
'''Motivations:''' Protect | |||
=== Town Guard Stats === | |||
* Alignment generally LN but a few may be LE. | |||
* Armor Class: 12 (leather) | |||
* Hit Points: 18 | |||
* Speed: 30 ft. | |||
* Attack Bonus: +4 (broadsword or spear) | |||
* Defense Bonus: +5 | |||
* Special Abilities: None |
Revision as of 02:48, 4 February 2024
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Previously...
The party arrived at Coregilia and promptly got involved in a bar fight that resulted in a "virtual" massacre that though killed many, ultimately resulted in no deaths due to the quick work of Balmaris the cleric.
[[Session Summary #]]
Interludes
A night in jail
The PC's are taken into custody to await the traveling magistrate. Their magical brands are discovered and the magistrate takes them aside to tell them of their quest.
Hitversk Arrives
Hitversk arrives looking for his companions to start some carousing.
Raider sails are sighted
The sails of raiders from the Sea Princes are sighted on the horizon. The town panics and sounds the alarms. Do the PC's head out to sea or help fortify the town?
Planned Events
The Constable Arrives
- The constable and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent.
Cliffhanger
Always end before the PC's expect it, give them something to look forward to next time.
Random Encounters
Anything unique goes here Link to the regional or area random encounter table
Key NPC's
Constable Halvor
Name: Halvor Ironfist
Alignment: Lawful Neutral
Appearance: Halvor stands at 6'5" with broad shoulders and arms like tree trunks. His face is a map of scars, acquired during his years of service to the city guard. He sports a thick beard braided with iron wire and wears a suit of battered plate armor adorned with the symbol of the city guard.
Voice/Mannerisms: Halvor has a deep, rumbling voice that commands respect without needing to raise it. He speaks in a slow, measured tone, as if carefully considering each word before speaking.
Ideal: Halvor believes in upholding the law and protecting his city above all else. He sees himself as a guardian of justice and will not hesitate to lay down his life for the greater good.
Bond: Halvor's loyalty to the city guard is unwavering, stemming from a deep sense of duty and honor. He has known little else but service to the Guard and cannot imagine any other path in life.
Flaw: Halvor can be stubborn and rigid in his adherence to procedure, sometimes missing opportunities due to an excessive focus on following rules and regulations.
Halvors Escorts
Name: Corporal Corrado
Race/Class: Human (Guard)
Personality: Experienced and stoic. He's been with the town watch for over a decade now and has seen it all.
Motivations: Protect
Name: Sergeant Raffaele
Race/Class: Human (Guard)
Personality: Confident and commanding.
Motivations: Protect
Name: Luca
Race/Class: Human (Guard)
Personality: Friendly and approachable.
Motivations: Protect
Town Guard Stats
- Alignment generally LN but a few may be LE.
- Armor Class: 12 (leather)
- Hit Points: 18
- Speed: 30 ft.
- Attack Bonus: +4 (broadsword or spear)
- Defense Bonus: +5
- Special Abilities: None