Jump to content

Elder Theron: Difference between revisions

From greyhawk
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Monster Statblock
{{Monster Statblock
| monster_name = Sage
|monster_name = Elder Theron
| image =  
|image =
| size = Medium
|size = Medium
| type = humanoid
|type = humanoid (human)
| alignment = Neutral
|alignment = Neutral Evil
|ac = 
|ac = 16 (natural armor)
|hp = 
|hp = 40 (9d6 + 9)
|speed = 
|speed = 30 ft.
|str = 14
|str = 11
|dex = 10
|dex = 13
|con = 
|con = 14
|int = 
|int = 18
|wis = 
|wis = 15
|cha = 
|cha = 13
|saving_throws = 
|saving_throws = Con +5, Int +7
|skills = Arcana +7, History +7, Insight +6, Medicine +6
|skills = Arcana +7, History +7, Insight +6, Medicine +6
| damage_vulnerabilities = —
|damage_vulnerabilities = —
| damage_resistances = —
|damage_resistances = —
| damage_immunities =  
|damage_immunities =
| condition_immunities =  
|condition_immunities =
| senses = Passive Perception 16
|senses = Passive Perception 16
| languages = Common, Ancient Tongues
|languages = Common, Ancient Tongues
| cr = 4
|cr = 13
| xp = 10
|xp = 10,000
| actions =  
|traits = ***Spellcasting.*** Elder Theron is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
| legendary_actions_header =
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation*
| legendary_actions =
1st level (4 slots): *detect magic, mage armor, magic missile, shield*
| reactions_header =
2nd level (3 slots): *invisibility, misty step*
| reactions =
3rd level (3 slots): *counterspell, fireball*
| roleplaying_header = Roleplaying Notes
4th level (1 slot): *polymorph*
| campaign = Corsairs
 
| appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age.
***Aura of Despair.*** When a creature hostile to Theron starts its turn within 30 feet of him, it must make a DC 15 Wisdom saving throw. On a failed save, the creature's speed is halved until the start of its next turn.
| voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow.
 
| bond = Ancient lore and the fate of [[Oakhaven]], his only connection to the world.
***Warforged Creation.*** Elder Theron has the ability to create warforged. Over the course of 10 days, he can create a single Warforged Soldier in his lair by expending 500 gold pieces worth of raw materials. This ability can be used once per month.
| ideal = Balance and knowledge, as a means of understanding and coping with his servitude.
|actions = ***Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage.
| flaw = Reclusive and difficult to understand, his detachment a form of self-preservation.
 
| info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village.
***Mind Twist.*** Elder Theron targets one creature he can see within 60 feet of him. The target must succeed on a DC 15 Intelligence saving throw or take 14 (3d6 + 4) psychic damage and become incapacitated until the end of its next turn.
| equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library.
|reactions =
|legendary_actions =
|roleplaying_notes = Theron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of [[Oakhaven]]. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library.
 
'''Lair Actions'''
On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:
 
* **Gate in Warforged.** Elder Theron magically summons a Warforged Soldier to an unoccupied space he can see within his lair. The soldier acts immediately on its own turn, then returns to its home plane after 1 minute.
* **Warp Reality.** Elder Theron twists the reality within his lair. A creature he can see within 60 feet must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and can't take reactions until the start of its next turn.
}}
}}

Revision as of 01:35, 24 August 2025



Elder Theron

Medium humanoid (human), Neutral Evil


Armor Class 16 (natural armor)
Hit Points 40 (9d6 + 9)
Speed 30 ft.


STR 11 (0) DEX 13 (1) CON 14 (2) INT 18 (4) WIS 15 (2) CHA 13 (1)


Saving Throws Con +5, Int +7
Skills Arcana +7, History +7, Insight +6, Medicine +6
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 16
Languages Common, Ancient Tongues
Challenge 13 (10,000)


      • Spellcasting.*** Elder Theron is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *invisibility, misty step* 3rd level (3 slots): *counterspell, fireball* 4th level (1 slot): *polymorph*

      • Aura of Despair.*** When a creature hostile to Theron starts its turn within 30 feet of him, it must make a DC 15 Wisdom saving throw. On a failed save, the creature's speed is halved until the start of its next turn.
      • Warforged Creation.*** Elder Theron has the ability to create warforged. Over the course of 10 days, he can create a single Warforged Soldier in his lair by expending 500 gold pieces worth of raw materials. This ability can be used once per month.

Actions

      • Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage.
      • Mind Twist.*** Elder Theron targets one creature he can see within 60 feet of him. The target must succeed on a DC 15 Intelligence saving throw or take 14 (3d6 + 4) psychic damage and become incapacitated until the end of its next turn.


Roleplaying Notes

Theron is a reclusive sage who roams the land, searching for ancient lore and lost knowledge. He speaks in riddles and cryptic phrases, often pausing for long periods of silence, creating an air of detached wisdom and sorrow. His detachment is a form of self-preservation due to his indentured status, a bond tied to ancient lore and the fate of Oakhaven. Theron is a powerful ally, but his cryptic nature makes him difficult to understand. His knowledge of ancient prophecies may be the key to breaking the servitude that binds the village. He carries a worn grimoire, a staff of twisted wood, and a collection of rare herbs and crystals. He also has a hidden key to a secret library.

Lair Actions On initiative count 20 (losing initiative ties), Elder Theron can take one of the following lair actions; he can’t use the same lair action two rounds in a row:

  • **Gate in Warforged.** Elder Theron magically summons a Warforged Soldier to an unoccupied space he can see within his lair. The soldier acts immediately on its own turn, then returns to its home plane after 1 minute.
  • **Warp Reality.** Elder Theron twists the reality within his lair. A creature he can see within 60 feet must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and can't take reactions until the start of its next turn.