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This campaign story arc is broken up into multiple acts that will occur over the course of one to two game years.
This campaign story arc is broken up into multiple acts that will occur over the course of one to two game years.


Baron [[Eddard Dunthmore]] is the players primary nemesis. A 13th level warrior and Captain of a mercenary company of heavy infantry he took Oleg Keep in the tumultuous years after the Greyhawk Wars on behalf of Duke Grennel of [[Doi:North Province|North Province]] and intends to retain title to it. He has cannily played the the three major warring powers (Nyrond, North Province, and the loose coalition of humanoid tribes) against each other for the past 10 years while slowly consolidating his hold on the area surrounding the keep. [[Doi:Duke Grennel|Duke Grenell]] and [[Doi:Count Dunstan|Count Dunstan]] have both tried to leverage Dunthmores geographic position to their advantage as the Keep straddles a pass between the Ivae Orr Forest and the and the old North Road connecting the regions silver and iron mines both to the Country of Knurl and North Province.  
Baron [[Eddard Dunthmore]] is the players primary nemesis. A 14th level cavalier and Captain of a mercenary company of heavy infantry he took [[Oleg Keep]] in the tumultuous years after the Greyhawk Wars on behalf of Duke Grennel of [[Doi:North Province|North Province]] and intends to retain title to it. He has played the the three major warring powers (Nyrond, North Province, and the loose coalition of humanoid tribes holding most of Bone March) against each other for the past 10 years while slowly consolidating his hold on the area surrounding the keep. [[Doi:Duke Grennel|Duke Grenell]] and [[Doi:Count Dunstan|Count Dunstan]] have both tried to leverage Dunthmores geographic position to their advantage as the Keep straddles a wide pass between the [[Ivae Orr Forest]] and the and the old North Road connecting the regions silver and iron mines both to the [[County of Knurl]] and North Province.  


The former silver and iron mines of the northern half of the [[Doi:Blemu Hills|Blemu Hills]] are held by the hobgoblin Ripper tribe who are intent on securing better resources (arable lands + slave to work them) to sustain their growing tribe. The lowlands of Bone March have been the traditional agrarian home of the Flan people for millennia and the area is dotted with many small villages ripe for the picking. The tribe has a loose alliance with Dunthmore and initiated a series of attacks against the villages not under Dunthmores control. Dunthmore for his part follows up with harassing attacks to drive off the humanoids and garnering good will from the populace who would rather serve a human than humanoid liege. In parallel Dunthmore allows brigand activity orchestrated by the local thieves guild (also sanctioned by Dunthmore) to rob merchant convoys moving wool and whiskey through the region. A percentage of the profits are then split between Dunthmore and the hobgoblins. Count Dunstan suspects this has been going on for years but has been unable to prove it and convince the population their benefactor is really the one behind their misery. Dunthmore's and the hobgoblin alliance has never been great and and now the hobgoblins have decided to move aggressively into the lower March. Dunstans forces are capable of defeating the hobgoblins but they are spread thin and he knows the other humanoid tribes would likely follow their advance leading to their forces being overwhelmed.
The former silver and iron mines of the northern half of the [[Doi:Blemu Hills|Blemu Hills]] are held by the hobgoblin Ripper tribe who are intent on securing better resources (arable lands + slave to work them) to sustain their growing tribe. The lowlands of Bone March have been the traditional agrarian home of the Flan people for millennia and the area is dotted with many small villages ripe for the picking. The tribe has a loose alliance with Dunthmore and initiated a series of attacks against the villages not under Dunthmores control. Dunthmore for his part - then follows up with harassing attacks to drive off the humanoids and garnering good will from the populace who would rather serve a human than humanoid liege. In parallel Dunthmore allows brigand activity orchestrated by the local thieves guild (also sanctioned by Dunthmore) to rob merchant convoys moving wool and whiskey through the region. A percentage of the profits are then split between Dunthmore and the hobgoblins.  


As the last rightful ruler of Bone March Count Dunstan has decided to grant the players title to Oleg Keep as a reward for their service. By doing so he buys time gather his forces and those of the Dwarves of Clan Darzog to reinforce the defense of Knurl and potentially unseat Dunthmore from the keep providing the players can capture it a Northern base and powerful allies (the PC's) to launch a counter-offensive from. If the PC's fail the humanoids solidify control over the Blemu Hills and end up right on the border of Knurl.
Count Dunstan suspects Dunthmores treachery for years but has been unable to prove it and convince the population their benefactor is really the one behind their misery. Dunthmore's and the hobgoblin alliance has never been great and and now the hobgoblins have decided to move aggressively into the lower March. Dunstans forces are capable of defeating the hobgoblins but they are spread thin and he knows the other humanoid tribes would likely follow their advance leading to Knurls forces being overwhelmed.
 
As the last rightful ruler of Bone March, Count Dunstan has decided to bestow minor [[nobility]] status as [[Knights of the March]] and grant the players title to Oleg Keep as a reward for their service. By doing so he buys time gather his forces and those of the Dwarves of Clan Darzog to reinforce the defense of Knurl and potentially unseat Dunthmore from the keep providing the players can capture it a Northern base and powerful allies (the PC's) to launch a counter-offensive from. If the PC's fail the humanoids solidify control over the Blemu Hills and end up right on the border of Knurl.


=== Rumors ===
=== Rumors ===
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=== '''Beginning the Adventure''' ===
=== '''Beginning the Adventure''' ===
The adventure begins with the PC's having been granted their titles are directed by the Count to march a company of infantry north to take Oleg Keep.
The adventure begins with the PC's having been granted their titles as Knight Protectors are directed by the Count to march a company of 50 infantry north to take Oleg Keep.
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===Encounter Setting===
===Encounter Setting===
The party advances from the lower Blemu Hills north towards the [[Ivae Orr]] forest region but must traverse a series of low hills, swamps, and groves of trees.
The party advances from the lower Blemu Hills north towards the [[Ivae Orr]] forest region but must traverse a series of low hills, swamps, and groves of trees.
The route to Oleg Keep can vary based on PC choices. There are two main trails and roads that make passage quicker but potentially expose the PC's and their company to spys and harassing attacks from the village garrisons.  The most direct route will lead through [[Damerel]], Wanborne, and [[Grenvik]].
Along the way the PC's should learn about the Rippers plans to invade and that Oleg Keep is held by a noble who's loyalty to the realm is questionable.


===The Major Non-Player Characters (NPC's)===
===The Major Non-Player Characters (NPC's)===

Revision as of 21:12, 6 September 2022

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Introduction

This adventure is set near the Ivae Orr forest, and area rife with criminal and political intrigue. The purpose of the adventure is to introduce the players to major NPC's and issues of the realm they have jest been granted. As in real life all is not as it seems or clear cut when it comes to deciding how to run a kingdom. Thera are subplots involving each of the groups the players will interact with that should result in multiple moral quandaries for the party to resolve. Remember, ACTIONS LEAD TO REACTIONS, there is a strong emphasis on character interaction, and events at the "national" or strategic level occurring in the background will be intersecting with the players choices.

Dungeon Masters Background

This campaign story arc is broken up into multiple acts that will occur over the course of one to two game years.

Baron Eddard Dunthmore is the players primary nemesis. A 14th level cavalier and Captain of a mercenary company of heavy infantry he took Oleg Keep in the tumultuous years after the Greyhawk Wars on behalf of Duke Grennel of North Province and intends to retain title to it. He has played the the three major warring powers (Nyrond, North Province, and the loose coalition of humanoid tribes holding most of Bone March) against each other for the past 10 years while slowly consolidating his hold on the area surrounding the keep. Duke Grenell and Count Dunstan have both tried to leverage Dunthmores geographic position to their advantage as the Keep straddles a wide pass between the Ivae Orr Forest and the and the old North Road connecting the regions silver and iron mines both to the County of Knurl and North Province.

The former silver and iron mines of the northern half of the Blemu Hills are held by the hobgoblin Ripper tribe who are intent on securing better resources (arable lands + slave to work them) to sustain their growing tribe. The lowlands of Bone March have been the traditional agrarian home of the Flan people for millennia and the area is dotted with many small villages ripe for the picking. The tribe has a loose alliance with Dunthmore and initiated a series of attacks against the villages not under Dunthmores control. Dunthmore for his part - then follows up with harassing attacks to drive off the humanoids and garnering good will from the populace who would rather serve a human than humanoid liege. In parallel Dunthmore allows brigand activity orchestrated by the local thieves guild (also sanctioned by Dunthmore) to rob merchant convoys moving wool and whiskey through the region. A percentage of the profits are then split between Dunthmore and the hobgoblins.

Count Dunstan suspects Dunthmores treachery for years but has been unable to prove it and convince the population their benefactor is really the one behind their misery. Dunthmore's and the hobgoblin alliance has never been great and and now the hobgoblins have decided to move aggressively into the lower March. Dunstans forces are capable of defeating the hobgoblins but they are spread thin and he knows the other humanoid tribes would likely follow their advance leading to Knurls forces being overwhelmed.

As the last rightful ruler of Bone March, Count Dunstan has decided to bestow minor nobility status as Knights of the March and grant the players title to Oleg Keep as a reward for their service. By doing so he buys time gather his forces and those of the Dwarves of Clan Darzog to reinforce the defense of Knurl and potentially unseat Dunthmore from the keep providing the players can capture it a Northern base and powerful allies (the PC's) to launch a counter-offensive from. If the PC's fail the humanoids solidify control over the Blemu Hills and end up right on the border of Knurl.

Rumors

There are many rumors circulating about current (and past) events that have an impact on the various factions the PC's will be interacting with. In some cases the rumors reflect elements of the greater campaign setting and can affect how NPC's act if not perturbed by the PC's action. Refer to the timeline section for additional information.

Prominent Locations

Green Witch Coach House

Brighams Coach House


Initial Notoriety

Goal of the Adventure

Capture Oleg Keep, prevent the Rippers from invading the low country.

Beginning the Adventure

The adventure begins with the PC's having been granted their titles as Knight Protectors are directed by the Count to march a company of 50 infantry north to take Oleg Keep.

Chronology of Events
Planned Adversary Activities Allied Activities
CY 618 Undead army under a cleric of Nerull advances towards Knurl
CY 618 Logeth Hold falls
CY 619 Darzog Hold falls Baron Diesku sends a party of adventures to aid Knurl
Battle of Talvors Manor - undead routed
CY620 Ivae Orr and Darzog Clan reinforce Knurl
CY 620 Dargoz mines recovered by a party of adventurers
Quest to the demi-plane (Velors Prison) campaign
CY 621 Rippers establish raiding camp at Wanborne
CY 621 Dunstan grants tiles and land around Oleg Keep to PC's
CY 621 PC's destroy the Ripper raiding party at Wanborne
Capture the harvest, supplies leave via wagon to Ripper Mines
Fireseek CY 621 Rippers move towards
CY 622 Rippers hold the lowlands

Act 1

Encounter Setting

The party advances from the lower Blemu Hills north towards the Ivae Orr forest region but must traverse a series of low hills, swamps, and groves of trees.

The route to Oleg Keep can vary based on PC choices. There are two main trails and roads that make passage quicker but potentially expose the PC's and their company to spys and harassing attacks from the village garrisons. The most direct route will lead through Damerel, Wanborne, and Grenvik.

Along the way the PC's should learn about the Rippers plans to invade and that Oleg Keep is held by a noble who's loyalty to the realm is questionable.

The Major Non-Player Characters (NPC's)

Major NPC Power Brokers CY 621
NPC Title & Role Starting Disposition
Protoganists
Kruger Darzog Clanlord of Darzog Clan Friendly
Surlimor Elf Lord of the Ivae Orr Forest Sylvan elves, counterpart to Queen Lómë Friendly
Lómë Elf Queen of the Ivae Orr High Elves Friendly
High Druid Neutral
Antoganists
Baron Guideon Truzeer Lord of Ruusk Keep Neutral
Baron Eddard Dunthmore Lord of Oleg Keep Hostile
Trozig Hobgoblin Warchief of the Rippers Clan, son of Xobzag Hostile
Xobzag Warlord of Rippers Clan Hostile
Minor NPC Power Brokers CY 621
Red Company
Olrme' - Red Cloak Sargent Neutral
Gilren - Red Cloak Assassin Neutral

Act 2

Red Company

Erferil - Captain of the Red Cloaks

Karul - Green dragon of Cardum Bog

Act 3

Encounter Setting

Major Non-Player Characters (NPC)

Trozig - Hobgoblin Warchief, son of Xobzag


Regions

Template:Settlements

Organizations

Knights of the March

MajorPersonalities

Category:NPCs