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Session 109 Prep

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Previously...

The party arrived at Coregilia and promptly got involved in a bar fight that resulted in a "virtual" massacre that though killed many, ultimately resulted in no deaths due to the quick work of Balmaris the cleric.

Session 108 Killed by a flumph

Interludes

A night in jail

The PC's are taken into custody to await the traveling magistrate. Their magical brands are discovered and the magistrate takes them aside to tell them of their quest.

Hitversk Arrives

Hitversk arrives looking for his companions to start some carousing.

Raider sails are sighted

The sails of raiders from the Sea Princes are sighted on the horizon. The town panics and sounds the alarms. Do the PC's head out to sea or help fortify the town?

Planned Events

The Constable Arrives

  • The constable and a heavily armed escort arrives to put a stop to the bar fight to find the PC's sitting at the bar drinking quietly. The remaining patrons still in the bar are in shock but no property damage is apparent.

Cliffhanger

Always end before the PC's expect it, give them something to look forward to next time.

Random Encounters

Anything unique goes here Link to the regional or area random encounter table

Key NPC's

Halvor Ironfist

Constable Halvor

Name: Halvor Ironfist

Alignment: Lawful Neutral

Appearance: Halvor stands at 6'5" with broad shoulders and arms like tree trunks. His face is a map of scars, acquired during his years of service to the city guard. He sports a thick beard braided with iron wire and wears a suit of battered plate armor adorned with the symbol of the city guard.

Voice/Mannerisms: Halvor has a deep, rumbling voice that commands respect without needing to raise it. He speaks in a slow, measured tone, as if carefully considering each word before speaking.

Ideal: Halvor believes in upholding the law and protecting his city above all else. He sees himself as a guardian of justice and will not hesitate to lay down his life for the greater good.

Bond: Halvor's loyalty to the city guard is unwavering, stemming from a deep sense of duty and honor. He has known little else but service to the Guard and cannot imagine any other path in life.

Flaw: Halvor can be stubborn and rigid in his adherence to procedure, sometimes missing opportunities due to an excessive focus on following rules and regulations.

Halvors Escorts

Name: Corporal Corrado

Race/Class: Human (Guard)

Personality: Experienced and stoic. He's been with the town watch for over a decade now and has seen it all.

Motivations: Protect


Name: Sergeant Raffaele

Race/Class: Human (Guard)

Personality: Confident and commanding.

Motivations: Protect


Name: Luca

Race/Class: Human (Guard)

Personality: Friendly and approachable.

Motivations: Protect

Town Guard Stats

  • Alignment generally LN but a few may be LE.
  • Armor Class: 12 (leather)
  • Hit Points: 18
  • Speed: 30 ft.
  • Attack Bonus: +4 (broadsword or spear)
  • Defense Bonus: +5
  • Special Abilities: None

Thieves Guildmaster

Eira Shadowglow

Name: Eira Shadowglow Alignment: Neutral Evil Appearance: Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest. Voice/Mannerisms: Eira speaks in a husky whisper with a hint of a sultry accent, her eyes gleaming with amusement as she sizes up her opponents before striking. Ideal: Revenue and power for herself alone. Bond: She is fiercely loyal to those who can provide her with the most benefit in achieving her ideals. Flaw: A tendency towards recklessness when it comes to dealing with enemies, often leading to overconfidence and underestimation of their abilities. Ability Scores: Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 12 (+1) Intelligence: 6 (-2) Wisdom: 10 (+0) Charisma: 14 (+2)

Skills: Stealth +5, Sleight of Hand +3, Perception +3, Persuasion +2, Deception +4

Damage Immunities: Poison

Condition Immunities: Charmed, Exhaustion, Fatigued, Paralyzed, Petrified, Poisoned

Senses: darkvision 60 ft., passive Perception 10

Languages: Elvish (Greyhawk), Common

Challenge Rating: 4 (2,300 XP)

Equipment: Short sword +5, daggers (2d4+2), leather armor, cloak of elven kind, potion of healing (x2), vial of poison (1d6+1 damage).