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Surlimor Nolordin

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Surlimor Nolordin

Medium Humanoid (High Elf), Neutral Good


Armor Class 12 (15 with *mage armor*) (natural armor)
Hit Points 88 (16d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 14 (+2) 13 (+1) 20 (+5) 16 (+3) 15 (+2)

Saving Throws Int +9, Wis +7
Skills Arcana +9, History +9, Insight +7, Perception +7, Nature +9, Persuasion +6
Damage Vulnerabilities
Damage Resistances
Damage Immunities None

Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Elvish, Celestial, Draconic, Sylvan
Challenge 12 (8400 XP)



**Fey Ancestry.** Surlimor has advantage on saving throws against being charmed, and magic can't put him to sleep. **Spellcasting.** Surlimor is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Surlimor has the following wizard spells prepared: Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, message* 1st level (4 slots): *detect magic, mage armor, magic missile, shield* 2nd level (3 slots): *detect thoughts, invisibility, mirror image* 3rd level (3 slots): *counterspell, fireball, fly* 4th level (3 slots): *dimension door, greater invisibility, stoneskin* 5th level (2 slots): *cone of cold, scrying* 6th level (1 slot): *globe of invulnerability* 7th level (1 slot): *teleport* **Arcane Recovery.** Once per day when he finishes a short rest, Surlimor can choose expended spell slots to recover. The spell slots can have a combined level that is no higher than 7.

Actions

    • Quarterstaff.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Reactions

    • Masterful Counter.** When Surlimor successfully casts *counterspell* against a spell of 4th level or lower, he can immediately cast a cantrip as a bonus action.

Roleplaying Notes

Surlimor leads the Silverwood Enclave, balancing scholarly pursuits with the responsibilities of guiding his clan. He strives to protect them from the encroaching dangers of a changing world while maintaining their tradition of arcane mastery. He is patient and attentive, offering guidance but firm when needed.


Additional Info

Appearance Tall, graceful High Elf with long, silver hair and piercing blue eyes. Wears elegant, flowing robes of deep blue and silver. Subtle aura of magical power.
Voice/Mannerisms Soft, melodic voice; words are carefully chosen. Gestures with graceful, fluid movements.
Bond His clan, the Silverwood Enclave, ancient elven lore, and the preservation of knowledge.
Ideal Knowledge and the well-being of his clan.
Flaw Detached from worldly concerns, sometimes to the detriment of his clan's immediate needs.
Info Surlimor Nolordin leads the Silverwood Enclave, a secluded community of High Elves dedicated to preserving ancient magical knowledge. He ascended to leadership after his predecessor, a renowned archmage, vanished while exploring a forgotten realm. He is the leader of an elvish kingdom (like Elrond) and a major NPC.
Equipment Worn leather-bound tome, silver staff (focus), pouch of rare herbs, signet ring of clan leadership.

Creature Image
Surlimor Nolordin