Elder Theron
- Session 131 Prep (← links | edit)
- Oakhaven (← links | edit)
- Session 132 Prep (← links | edit)
- Session 133 The Sage, the Suitor, and the Smashed Blacksmith (← links | edit)
- Session 134 Prep (transclusion) (← links | edit)
New Monster
Medium humanoid, Neutral
Armor Class 10
Hit Points 10
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)
Saving Throws —
Skills Arcana +7, History +7, Insight +6, Medicine +6
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities
Condition Immunities
Senses Passive Perception 16
Languages Common, Ancient Tongues
Challenge 0 (10)
Actions
Legendary Actions
Reactions
Roleplaying Notes
Campaign: Corsairs
Appearance: Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age.
Voice/Mannerisms: Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow.
Bond: Ancient lore and the fate of Oakhaven, his only connection to the world.
Ideal: Balance and knowledge, as a means of understanding and coping with his servitude.
Flaw: Reclusive and difficult to understand, his detachment a form of self-preservation.
Info: Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village.
Equipment: Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library.