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Berrick

From greyhawk
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Berrick

New Monster

Medium humanoid, Lawful Neutral


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills Athletics +5, Animal Handling +3, Intimidation +1
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 12
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign: Corsairs
Appearance: Heavily muscled, gruff face with a permanent scowl, short-cropped brown hair. Wears leather armor, showing signs of wear and repair. Carries a whip.
Voice/Mannerisms: Speaks in short, harsh sentences, often punctuated with grunts and curses, a constant undercurrent of frustration in his tone.
Bond: The Merchants Guild, his only means of survival.
Ideal: Loyalty and obedience, within the rigid structure of his indentured servitude.
Flaw: Quick to anger and prone to violence, exacerbated by his feeling of being trapped.
Info: Berrick is a formidable opponent and a loyal servant of the Guild, his loyalty enforced by his indentured status. His knowledge of the transport routes and the Guild's network is extensive. He is unlikely to cooperate willingly, and may be violently defensive of his masters.
Equipment: Leather armor, whip, set of stable keys, a pouch of gold coins (from his meager allowance).