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Eira Shadowglow

From greyhawk



Guildmaster (Eira Shadowglow)

Medium Humanoid (Half-Elf), Neutral Evil


Armor Class 15 (Leather Armor) (natural armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 20 (+5) 14 (+2) 14 (+2) 14 (+2) 16 (+3)

Saving Throws Dex +9, Int +6
Skills Acrobatics +9, Deception +7, Insight +6, Perception +6, Persuasion +7, Sleight of Hand +9, Stealth +12
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish (Greyhawk), Thieves' Cant
Challenge 9 (5000 XP)



**Evasion.** If Eira is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. **Sneak Attack (1/Turn).** Eira deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Eira that isn’t incapacitated and Eira doesn’t have disadvantage on the attack roll. **Cloak of Elvenkind.** Eira has advantage on Dexterity (Stealth) checks made to hide. **Cunning Action.** Eira can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Actions

    • Multiattack.** Eira makes two weapon attacks.
  • **Shortsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 15 (3d6 + 5) piercing damage if the attack also uses Sneak Attack.
  • **Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
  • **Poisoned Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 4 (1d6 + 1) poison damage.

Reactions

    • Uncanny Dodge.** When an attacker that Eira can see hits her with an attack, she can use her reaction to halve the attack's damage against her.

Roleplaying Notes

Eira's movements are graceful and fluid, often masking her underlying ambition. She speaks with a measured, persuasive tone, always seeking to sway others to her benefit. Her piercing emerald eyes are constantly assessing a person's worth and potential use.


Additional Info

Appearance Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest.
Voice/Mannerisms Speaks in a low, smooth, and highly persuasive voice. She rarely raises her tone, preferring subtle manipulation to outright threats.
Bond She is fiercely loyal to those who can provide her with the most benefit in achieving her ideals.
Ideal Revenue and power for herself alone.
Flaw A tendency towards recklessness when it comes to dealing with enemies, often leading to overconfidence and underestimation of their abilities.
Info As Guildmaster, Eira maintains a tight grip on criminal operations within the region, using a mix of charm, intimidation, and brutal efficiency.
Equipment Short sword, daggers (2d4+2), leather armor, cloak of elven kind, potion of healing (x2), vial of poison (1d6+1 damage).

Creature Image
Guildmaster (Eira Shadowglow)